This weeks been overall busy. as its usually is after a major build. i've gotten a ton of feedback this week and im grateful for it. but now the planned feature list has grown. the first of these features is improved map generation. i switched from a random walk algorithm to binary partitioning. (random walk is still used for the rooms) what this means is that i can make a meaningful difference between walkways and rooms. and with this difference i can add set pieces. the first of which is a skylight. which lights up an area and grass grows there too. (kinda). but here is the full changelog.
Switched the map generation algorithm. from random walk to binary partitioning.
Added skylights. they get rarer the further you go down.
the dungeon now gets bigger and more complicated the further down you go.
Rooms and pathways now have different colors.
Fixed a race condition that made the zoo fail to generate sometimes.
as always thanks for the support.