Smoke billows from the chimney of an idyllic cottage in the woods. Torchlight flickers behind sooty windows. The door is left slightly ajar, enticing travelers to step under the threshold and into a welcoming common room. Inviting and cozy as the space seems to be, something is amiss.
This map pack is designed to set the stage for a one-shot adventure, wherein the party arrives to a quaint cabin and upon exploring its interior, discovers it to be a colony of mimics. Upon slaying all the mimics inside the house, the house itself begins to tremble and is itself awakened. Its walls morph into the grotesque innards of a terrible monstrosity, which the party is encouraged to evacuate by the great mimic's corrosive digestive acids. Should the party retreat to the exterior, they can face the horrific house mimic in all its glory. Bonus points to PCs who clear the well and the outhouse.
This map could also serve for a memorable social encounter with a sentient mimic colony, or could be used on its own simply as a cabin in the woods. A map with an empty interior is included for all patrons to customize with their own assets, and CR 5 patrons also gain access to all 31 original tokens, including furniture assets and their corresponding mimics.
I got out this month's boss monster poll a little late (I'll blame the holidays) and so this month I wanted to bring you all something really special. Next month I'll be releasing a sea hag's lair with corresponding tokens. For now though, enjoy the Mimic Colony, my most ambitious release to date. I am really proud to present this labor of love, and I can't wait to hear how it gets used in your campaigns!
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Get this week's maps here:








Zach Moeller
2021-01-24 13:42:39 +0000 UTCPeter Lapp
2021-01-24 09:36:36 +0000 UTC