SamuZai
zachmoeller
zachmoeller

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Modular Dungeon Part X

For the tenth installment of the modular dungeon series, I've included a set of labyrinthine tiles. Tight hallways and corners will force parties into single-file lines, which could provide for some interesting combat encounters. If I were running a party through these map tiles, I would probably have the small stone faces act as turret traps and have the large stone faces supply riddles to open specific doors or chests.

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Get your content here:

 Modular Dungeon Part X CR 2 Rewards

  Modular Dungeon Part X CR 3 Rewards

  Modular Dungeon Part X CR 5 Rewards

  Modular Dungeon Part X CR 8 Rewards

 

Modular Dungeon Part X

Comments

Hey Jon. Apologies for the confusion. Unfortunately I am not sure how I could get the maps into Foundry VTT as modular tiles without creating a dependency on another third party module, and so instead of dealing with that headache I opted to piece together preview maps using the modular tiles and set them up as dungeons in Foundry so I'm still providing something of value to my CR 8 supporters beyond the map tile files. If you wanted to build your own modular dungeon with these tiles for use within Foundry, it would require stitching them together and then setting them up manually within the VTT. I'm sure I could have set them up with Token Attacher or a similar module so they would have drag and drop functionality within the VTT, but it's frankly a little out of my wheelhouse and beyond the scope of what I'm able to tackle as a solo creator.

Zach Moeller

Greetings! I apologize if this has been asked. Are these meant to be put together to make a bigger map in Foundry? Are all of the Part compatible with each other for that option? I ask, and am confused by them, because the actual Foundry module has three pre made maps instead of the individual pieces that you show above. Do I need to move the pieces into the Maps folder? Or am I completely not understanding how this works? Thanks!

Jon Goranson


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