Herald of the Stars: Chapter One Hundred and Fifty-One
Added 2024-01-08 16:00:05 +0000 UTCOur arrival at Lickspittle is met with much joy and relief. The mining barges are exchanged for two megatonnes of rare ores, including adamantium, putting a big smile on Eire’s face.
The station’s residents are less happy when we deploy an entire Void Assault regiment to comb through the whole station looking for more Simulacra. The locals quickly change their minds when we uncover a whole nest of the beasts and incinerate them. We also execute nine miners and an overseer who had also been replaced after checking every individual on the station.
To take the sting out of the operation, we replace their soylent viridans manufacturing with a newer, more abundant and efficient system as well as some aquaponics. We also give them a portion of the equipment for scanning for Simulacra so they can test the crews of their old mining barges when they return. This gets a promise of further trade from Lickspittle, who agree to set aside their most valuable minerals to be collected and paid for in secret at a much later date.
We also provide a single luxury meal for everyone aboard the void station. They only have about five thousand people, so it is a tiny expense for me but for most of the people on board this is likely the only time they will taste real meat, beer, and fresh vegetables in their whole lives. It does much to wipe away any discontent at having their lives disrupted by our strict and harsh searches and give the Stellar Fleet a good name.
Over a hundred people try to stow away on our shuttles but they are all caught and there is a minor riot when we leave them behind. This ends with twenty-seven executions by the station’s authorities, and is a horrible end to my attempt at generosity, one that really rams home how alien the Imperium is compared to the Stellar Fleet.
Feeling apprehensive about what we might find at Cobalt, Eire, Brigid, and I meet up with Thorfinn at a pavilion in the observation dome.
The observation dome on Iron Crane is a similar style to the one on Distant Sun only it is placed where the primary bridge would normally be, overlooking the whole ship from the second deck of the Cathedral superstructure. Iron Crane’s primary and secondary bridges are much better protected and are on the main deck. There’s also a military bridge, where the Stellar Corps and strike craft are coordinated from, in the centre of the Castellan superstructure, though it is slightly more vulnerable than the other two.
The walk to the pavilion is pleasant. The stone gardens and water features have a wonderful ambiance with their burbling fountains and careful lighting. Many of the stones are cut glass that reflect beneath the water with subtle shimmers, mimicking the stars visible through the thick armourglass of the observation dome. Without transhuman sight, it isn’t always possible to tell if the reflections on the water, or mirror like mosaics are stars or fake jewels.
I am the last to arrive. I embrace Thorfinn and Eire, and give Brigid a brief kiss. We exchange our greetings and sit. Thorfinn triggers the privacy shield and a barrier springs up around us, blurring the outside view slightly and cutting off the sounds of the stone garden.
“It’s good to finally talk to you in person, Thorfinn,” I say. “I’m sorry I couldn’t spare more than a few minutes at a time since you returned.”
“We’re here now,” says Thorfinn, “and by the Throne is it good to be back.”
“What was the Imperium like?” says Eire. “Your reports were factual, as they should be, but I really want to know what it was like for you.”
Thorfinn pours us all a large measure of amasec,“It’s a shithole.” He pushes the full glasses towards us and takes a sip of his own drink. He smiles. “Still, they have a lot of good stuff that we don’t have. The scale of everything is mind boggling. I saw three Universe-Class Mass Conveyors while we were at Footfall and they were all part of the same tithe fleet on the way to the Winterscale’s Realm. Two were twelve kilometres by one point three kilometres, and one was even bigger at fifteen by two point two. They were accompanied by Battlefleet Koronus and it had over a hundred different vessels.”
Thorfinn looks at me and continues, “You’ve always emphasised how insignificant we are and how important it is to be loyal to the Imperium. I read all the documents you provided and agreed because I trust you, but seeing it myself? All those ships fucking terrified me. They could have demanded anything and we would have had to comply.”
“It is good that you understand.”
“Yeah,” says Thorfinn, “no shit. That was just the official fleet too. Footfall had hundreds of other vessels, from dozens of factions, companies, and the like. It was incredibly overwhelming. You have a plan right?”
“I do,” I say, “but I think we’d all like to hear more about your adventures first.”
“Sure. So between Cobalt and arriving at Footfall, we first had to find the trade lanes. So many ships have passed through the Warp along particular passageways that they are unusually stable. They’re way faster and safer to travel than the routes we took to find Kinbriar, or the one we’re taking from Acheron to Cobalt.
“Along the way we visited Dolorium, and Falcon’s Fall Gamma, two raw resources worlds, and visited the SR-651 Breaking Yards. You’d like the Breaking Yards, Aldrich. It's a three and a half thousand kilometre sphere of loosely bound asteroids, dead ships, and weird gravitational anomalies. There’s a single, thirty kilometre, spindle shaped void station that orbits the yards. You can buy pretty much any ship component you like there. They also have a few empty hulls for sale as well, but no completed vessels, officially.
“There’s a rumour going around the station that there’s a fully functional cruiser somewhere in the yards that one of the syndicates is trying to flog off, though no one can agree who it is supposed to belong to, or what unusual tech it might have attached.”
“That does sound like a fun place.”
There’s clearly something in my voice that has everyone looking at me.
“So we’re going back there, aren’t we,” says Thorfinn. “It has a pretty interesting history and I can tell you more about it later if you like.”
I nod, “After Cobalt, and yes, I would enjoy that.”
“Right,” says Thorfinn. “The fortress world of Bastion is nearby, but we didn’t visit it. No idea if that will impact your plants. Other rumours you might all be interested in are the supposed tech vaults on Dolorium. We did a quick scan from orbit but didn’t find anything. They’re a pastoral world. Not a proper agri world, but we did pick up some supplies there and they ordered a lot of tools from us that we need to deliver at one point as they just don’t have the expertise to make all the things they need to build new agricultural machinery.”
“What do they sell?” says Eire.
“Meat, grains, and a whole bunch of rare, slow growing medicines that flourish out in their tundra and ice caps. They have some nice furs as well. We ordered a seed bank from them. A bit of a gamble, as I’ve no idea if their flora will be useful to us with our limited space, but if nothing else it will make for a good collectors item.”
“Well, that’s something at least,” says Eire.
“It was a pretty nice place, all told. It reminded Quaani and I of Marwolv. The crew were very pleased to have a chance at a walkabout.”
“I look forward to our visit,” says Brigid. “Falcon’s Fall Gamma was next, right? Didn’t your report mention that the people from Dolorium were descended from them?”
“That’s what they believe,” says Thorfinn. “No one is completely sure though as no one can find the records. Falcon’s Fall Gamma was less great. It is incredibly rich in minerals and agricultural land. Over six different Rogue Trader dynasties claim it under their protection. No one can quite decide what to do with it as mineral extraction would interfere with turning it into an agri world, neither does any party want to give it up for another.
“There was a lot of military build up going on, but again, no one wants to be the one who starts the war as that will damage the planet and reduce its worth. We didn’t stay long, nor were we willing to get swept up in the politics, so we didn’t make any trades there either. Problem is that it’s on the major trade route that starts from Dolorium, runs to Lucien's Breath and ends at Footfall.”
“What a mess,” says Brigid. “Staying out of it was the right choice.”
Thorfinn chuckles lightly, “Always nice to be validated. So next was Lucien’s Breath. We didn’t get anything out of that either. They sell rare gases that would be great to stock up on, but they only really deal with major Rogue Traders who are friendly with House Winterscale.
“It’s not a nice place, and is filled with poorly explored xenos city ruins, and pits of frozen gases that are hacked at by millions of slaves. Quaani and I joked about bombing the place, just to put everyone out of their misery. We moved on before anyone tried to snatch our crews or void ships.”
From the look on Thorfinn’s face, I doubt it was a joke.
Eire grimaces, “From what Quaani told me one of the five major trade goods in the Imperium is people. It makes me glad that you were the one to find us, Aldrich. Marwolv would have become a very different place if a less scrupulous individual rediscovered our world.”
Brigid reaches over and gives my hand a squeeze. I smile at her, then she turns back to Brigid. Thorfinn looks off to the side, looking a little distressed.
“What are the other four primary goods?” says Brigid.
Eire says, “Data, rare elements, energy, and most importantly, carbon.”
“Not manufacturing?” I say.
“With the distances involved, it just isn’t practical to trade most manufactured goods,” says Eire. “Instead manufacturing is classified as a service. Exactly like what we do. Go to a location, make exactly what they ask in exchange for raw resources, usually capital goods for expanding their own capacity, then move on. Manufactured goods are also treated a bit like a currency, rather than a trade good, as it is the primary way in which most worlds pay their tithes.”
“Ah, that makes sense,” I say.
Brigid sips on her drink, then says, “Why carbon and not something vital, like water for reaction mass and its many other uses?”
“That’s to do with tithes,” says Eire. “It is a complex and contradictory issue, one driven by the classification of worlds. For example, a Hive world will be required to produce manufactured goods and people for their tithe. Because the tithes are so heavy due to corruption, errors, accidents, piracy, and other inefficiencies, many worlds have little spare capacity to focus on anything other than what is demanded of them. Investment is rare and much wealth is squandered.
“Some worlds even have high tithes that are well beyond what is practical to pay because of whom they sided with the Horus Heresy, or other rebellions. Tithes are as much a method of control as they are a way to distribute resources around the Imperium.
“For a Hive world, this means that most of their carbon goes towards plasteel, fuels, plastics, and other goods. They don’t always have enough carbon remaining to grow the food required for their population. You’d think that they’d use the plasteel to build new mining barges and gather the required resources, but not all systems have gas giants, or the remaining resources that orbit their star would cost more to gather than they’d gain. Instead they must trade what they make with agri worlds, or hope that an agri world tithe will be assigned to them by a particularly alert and proactive high administrator.”
Brigid frowns, “So because of the tithes, their manufacturing is stagnant? They cannot expand or easily replace what is lost? That would mean all worlds rot over time, no matter what they do.”
Eire sighs, “Yes, that’s correct. It is why Rogue Traders and the Quest for Knowledge are so important. They bring new wealth and lost knowledge to the Imperium which it can then use to restore itself. Rogue Traders don’t usually pay tithes either unless the Imperium is desperate as that’s like syphoning the fuel from your genetorium so you can sell it and use the bytes to pay for your energy ration. It’s also another reason why manufacturing is considered a service; factory ships can go from world to world injecting capital into stagnant economies.”
“How did Quaani find all this out?” I say.
Thorfinn says, “Well, that would lead to the next part of my tale: Footfall.”
I nod, “Which is where you saw the tithe fleet and Battlefleet Koronus. You didn’t find out the underlying reason why they were out in force did you?”
“Not a clue. It was all kept very secret, not even Tanthus Moross, the head administrator of Footfall knew or admitted to what was going on. Probably because there was an Inquisitor on the station and we didn’t dare ask the question more than once.”
“Fair enough,” I say. “So what happened at Footfall?”
Comments
Yes, but not any time soon.
Edmund Latham
2024-01-12 13:35:49 +0000 UTCAre you going to let us know in some way who the resurrection sirums are used on?
Patrick Wells
2024-01-12 08:31:30 +0000 UTCThank you, I'll check them out.
Edmund Latham
2024-01-11 14:01:32 +0000 UTCI'll look into it more, but I'm not likely to change my mind any time soon. If he finds one, sure, he will use it. Maybe I'll roll some dice or something to take my bias out of it. The Cargo Container STC designs are almost all frames to hold the containers, with engines. Apart from the Origami and the Aurochs, they're all intra-system designs. The main benefit of a folding ship is that you can build it in a smaller dockyard, making it more accessible to more worlds. When it is empty it is smaller, faster, and harder to hit. I did fill part of a chapter with more reasons, but I can't remember which one. The Origami has few weapons, but plenty of shields and CIWS. It doesn't really need them though when it can pack twenty-seven Adder-Class sized vessels. The Aurochs has a lot more weapons, but I haven't defined it yet as Aldrich hasn't built one.
Edmund Latham
2024-01-11 13:59:04 +0000 UTCThey aren't very consistent with crew numbers, and the weights are way off. Even 1% of the volume of Distant Sun, if it was the same mass as steel, would be heavier than the quoted mass of the whole ship. I think they went with what sounds cool, and what people can get their heads around, rather than anything remotely practical and consistent. I started with trying to follow their specs, but they just aren't very good, which is why I've started doing my own thing. I don't mind if it means the ships have massive crews. It would make an automation STC even more valuable, or any other similar research, and creates progression for the Fleet.
Edmund Latham
2024-01-11 13:47:30 +0000 UTCI think you might want to reconsider the Styx it seems like a good fit for Aldrich as one of the smallest dedicated carriers, it’s also probably within Aldrich current capabilities to build? and with all that internal volume already empty the class should be relatively easy to redesign for other purposes, also Aldrich is in one the areas in the galaxy where a uncorrupted example could be found, I’d be surprised if a few haven’t been lost or abandoned by rogue traders in the expanse over the millennia As far as ork ships, given the ork habit of using other species hulks as the core of their ships I wouldn’t write off them being a potential source of ships. I’m pretty sure there is at least 1 imperial navy ship that was recovered from the orks and returned to imperial service I agree 100% about the exorcist How versatile are the cargo crate STC ship designs? Out of curiosity what are the advantages of having a ship able to adjust it’s size? You can never go wrong with more dakka
Random
2024-01-11 11:29:48 +0000 UTCYou might find these interesting https://www.specialist-arms.com/bfg/BFG-Remastered-Official-Fleets_WIP.pdf http://www.cold-moon.com/40k/40kRP/RTCampaign/PDFs/Rogue%20Trader%20-%20Battlefleet%20Koronus.pdf
Random
2024-01-11 06:07:08 +0000 UTCNobody messes with their primary weapons supplier.
Adam Roundfield
2024-01-10 16:23:38 +0000 UTCIt depends on how much they've found out, Aldrich's political capital when the Inquisition makes their move, who the Inquisitor is, and the faction they prescribe to. They could do anything from trying to blast Aldrich's fleet, to becoming best of pals. They only thing we can be sure of is that the Inquisition will attempt to insert its agents into his Fleet to keep an eye on him. The Inquisition has enough troubles that they aren't going to bother with a few unsanctioned psykers that are incredibly well trained and disciplined. The how and why that is possible would definitely get their attention though. I may have Aldrich claim that they are bound to the Emperor via Aldrich. It would be difficult to both prove and disprove and a miracle or two might be enough to bully an Inquisitor into letting go of the issue. It would never stop them from watching him though. Aldrich certainly isn't going to give them up without a fight.
Edmund Latham
2024-01-10 16:23:14 +0000 UTCI suspect that games workshop ran the volume scaling numbers and just said nope. Having five million crew on a ship sounds like way too much to most people.
Adam Roundfield
2024-01-10 16:19:41 +0000 UTCI have thought about them, it seemed like such a perfect match that I decided it would be too predictable, so I made a homebrew chapter instead for the main contact with the Space Marines. It's a good idea, but not one I am willing to pursue at this time.
Edmund Latham
2024-01-10 16:12:19 +0000 UTCProbably not the Styx Class, they aren't made anymore, I think, and the ones that are in service, are mostly owned by Chaos forces. Aldrich could capture one, but he's have to melt it down and purify it. It would be less hassle to recycle Ork warships. The Exorcist is a possibility. It's a potent carrier and is supposed to be for long range operations. However, Aldrich can outfit an Origami for a transport roll if he really needs it. He has a design called the Aurochs-Class. It's a Q-Ship: a ship that looks like a transport and all its guns are hidden. It would also have the benefit of being able to control its size based on how much it is carrying. The downside is that it's hull is slightly less sturdy as the keel and spine aren't a single piece, but multiple ones that can slide beneath each other. It's really a question of what Aldrich needs to emphasize: sturdiness and firepower, or capacity and deception. An Exorcist would be a good addition to the Stellar Fleet.
Edmund Latham
2024-01-10 16:10:32 +0000 UTCHere are some of the sources I use: https://wh40k.lexicanum.com/wiki/Imperial_Navy_Vessels_(List) https://campaign-32103.obsidianportal.com/wikis/starship-hulls https://warhammer40k.fandom.com/wiki/Navis_Imperialis https://docs.google.com/spreadsheets/d/1WNi_HGUTAv8yDPNtsi-uGD9CTDdRXGWQLmoY6_RiUcs/edit#gid=803415560 https://fate40k.obsidianportal.com/wikis/ship-roles
Edmund Latham
2024-01-10 15:57:50 +0000 UTCSo long as it can fit inside the hull, the Iron Crane can build it, even in Warp transit. Most of the time, Iron Crane is expanded, as Aldrich uses it as a carrier to save on Navigators.
Edmund Latham
2024-01-10 15:53:02 +0000 UTCHas anyone asked about how Aldrich plans to handle an inquisitor noticing all his unsanctioned psykers? I mean, technically he can literally say he already paid the emperor his tithe (he is fueling the astronomicon after all), but I’m assuming a viable alternative to sanctioned psykers in the form of electoos etc would be either VERY heretical or a game changer to the Imperium.
Miguel Garcia
2024-01-10 15:52:41 +0000 UTCDepends on how they are delivered. If Aldrich has to bring the new vessels to the Barghest Chapter, there would be a 'skeleton crew', a minimal crew to deliver the ships. In theory, the Barghest Chapter would be expected to return the crew to Aldrich, in practice, this might not be practical, or take many years to do so. It is likely they would be subsumed into the chapter, depending on how paranoid the Chapter is. If the Space Marines pick up their own new vessels, they would provide the crew unless they specifically order some, which they have not.
Edmund Latham
2024-01-10 15:51:50 +0000 UTCIt's possible. Some Warrants do have a colonisation remit, educating one's settlers so that they succeed is not expected, but it would be permitted.
Edmund Latham
2024-01-10 15:48:38 +0000 UTCI was checking dimensions of many classes of ships in the wiki and it doesnt scale crew and mass linearly with volume. I would say its extremly inconsistent with mass and crew numbers compared to volumes. So your system will be more logical but all your bigger ships will have insane numbers of crew and mass compared to those in wiki.
Mikołaj
2024-01-10 15:47:53 +0000 UTCSimulacra are not Tyranids, they are a different sort of xenos. No need to worry about hiveminds here.
Edmund Latham
2024-01-10 15:47:00 +0000 UTCHave you considered that Iron Hands would be extremely interested in Aldrichs bionic upgrades and implants? Perhaps a plot point later in the story.
Mikołaj
2024-01-10 10:50:28 +0000 UTCI've got no idea when it comes to the warhammer space ships, is there anywhere I can look it up online.
Patrick Wells
2024-01-10 09:55:40 +0000 UTCAny thoughts on Aldrich using either the Exorcist class grand cruiser or Styx class heavy cruiser as the basis for a class of factory and/or cargo ships?
Random
2024-01-10 09:03:14 +0000 UTCYou could have big E "warrant of trade" have traing x-amout of soliders/settler/priest etc. Could be good way instructed new views or factions at lull times of travel.
mly85lc
2024-01-09 23:17:01 +0000 UTCNow again I don't know WH40K lore, but wouldn't more natural point be counter decation failure as thous shapeshifters are Going "widely woopely" agents one special set of measures but on placse by of whitch ever corporations own thous mining sites. and this hive mind are using them as launch points to get more units out, and going exstra camouflaging would cost them resource best use elsewhere.
mly85lc
2024-01-09 23:07:15 +0000 UTCCan Iron Crane build ships during crossing the warp or it needs to unfold itself and stay it place to do it? Or does it depend on size of said ship?
Mikołaj
2024-01-09 22:54:37 +0000 UTCWho is supposed to supply crew for the ships that Aldrich is building for Baghrest Chapter? Do Aldrich pass them with his trained crew onboard or is assisting part of the chapter responsible for crewing those?
Mikołaj
2024-01-09 22:52:59 +0000 UTCThat's super helpful, thank you! :)
Edmund Latham
2024-01-09 15:56:39 +0000 UTCFrom the commissar Cain example the soldiers were fighting genestealers, and then somehow stumbled back to human territory dazed and confused, unsure how they got away. So, basically similar symptoms to being blackout drunk? I’ve also seen some sources say that the infection has an almost immediate subconscious effect on the infected. So they will subconsciously make excuses to avoid tests that will reveal their infection or call attention to holes in their timeline while being unaware they were infected at all. They also become very susceptible to whatever false Emperor cult the genestealers are running in that area. In the Rogue Trader game, a security officer goes from being creeped out by the local priest to absolutely obsessed with their preaching after receiving “the kiss”. That may be another way for Aldrich to find them actually, analysis of any new Emperor cults for ones where the Emperor is being supplanted by the Tyranid hive mind or converts among those who were initially suspicious and hostile.
Miguel Garcia
2024-01-09 15:47:39 +0000 UTCAt this point, I doubt Aldrich has many single shoes left to slip from his oiled fingers.
Edmund Latham
2024-01-09 15:00:50 +0000 UTCI agree that the Inquisition would notice eventually. Education, or the lack of it, is an excellent way to control people and one that the Imperium uses extensively. Aldrich knows this too and has done so with the people of Marwolv, carefully cultivating an entire fleet of people who are knowledgeable, skilled, and moderate-faithful citizens. His crew are supposed to be as unobjectionable as possible. After all this discussion though, I'll see what I can do further weaponize education as it will make for a good bribe and furthering his social and political agendas.
Edmund Latham
2024-01-09 14:59:22 +0000 UTCFor now, assume Aldrich's sensors are good enough to detect xenos genetic material at range when people return to the ship. He's pretty paranoid, and even has people patrolling the hull of his vessel, whenever possible, so that nothing can sneak in to easily. A substandard scanner would be very out of character. I will have to look into it more though. I don't actually know how easy it is for Genestealers to infect someone. I could see someone getting infected and not actually knowing, then trying to return to the void ship.
Edmund Latham
2024-01-09 14:51:13 +0000 UTCThey don't get harassed because the vessels have Mechanicus heraldry and colours.
Edmund Latham
2024-01-09 12:08:21 +0000 UTCIt sounds like it makes sense. Don't have the background to know if it does or not. It is however good enough for myself. What i am curious about however is how did they make contact and not get basically enslaved. The forward fleet does not have anything that would cause people to back off or respect them enough to not cause problems. They would literally be the little man in a universe that acts like primates.
michael smith
2024-01-09 04:53:02 +0000 UTCLike a mobile exam board? Yeah, that would be amusing.
Edmund Latham
2024-01-09 00:17:55 +0000 UTCThis isn't cannon, just my own interpretation of how trade might work. Agri worlds do use vast quantities of fertilizers and pesticides. It isn't stated if they manufacture them on site or if they are imported, or it's a mix. I agree that the resource in sewage, even exhaled breath from a Hive City is significant. As for what it get turns into, the point I was trying to make is that the carbon gets turned into plastics, steels, oils, lubricants, and many other things, rather than food, to meet their quotas. That's why Hive Worlds don't have enough and have to import food. With soylent viridens, or any algae really, that could be turned into food, fuel, or solvents, the main ingredient is carbon. I ran the numbers in a previous chapter. Sure other things are needed, like water, light, and micro-nutrients, but they aren't the main concern. Again, this isn't official lore, just my own interpretation.
Edmund Latham
2024-01-09 00:16:15 +0000 UTCIs the Carbon as a major bulk trade item cannon? You need a lot more than carbon to make or grow just about anything. I would think something like sewage would be a hive world's major export to agriworlds and forgeworlds because that would contain most of the basic elements needed in producing biological products.
DaftWully
2024-01-08 20:53:55 +0000 UTCIt might be in impossible, but funny will it be, if Aldrich is forced to transport and assess, Ciaphas Cairn and the Valhallan 597th.
Liam
2024-01-08 19:55:25 +0000 UTCSomething something the other shoe...
Adam Roundfield
2024-01-08 19:16:13 +0000 UTCEverything is near religious authorities, the Ecclesiarchy is somewhat omnipresent.
Adam Roundfield
2024-01-08 19:14:07 +0000 UTCThey say every attempted revolution starts with the kids, thousand year lifespans would complicate that a bit though. Social engineering the Imperium sounds like the most unfun game out there. Pretty sure some inquisitors are savy to that kind of thing as well...
Adam Roundfield
2024-01-08 19:11:44 +0000 UTCThese are on the list of things to acquire, but Aldrich's production is limited and he's gone for military and production ships first, while towing asteroids and comets if he really needs the extra material. I could have done a chapter where Fleet Command debates what to build next and why, but with so few STC hulls available, I just didn't see the point. Better to just show what has been built. Don't forget that the warships are massive. Even the light cruisers are one cubic kilometre. The Fleet may not have dedicated storage ships, but they don't lack space. Neither is there much point, at this time, having a dedicated storage ship when one could use all that material to build a new ship instead. It's rather inefficient to ship around lots of material and not use it. A reserve is nice, sure, and is worth pursuing, just not right this minute, or more like decade, with how Aldrich thinks.
Edmund Latham
2024-01-08 18:50:25 +0000 UTCThere were a few threads on Reddit for it, it seems that how effective testing is was depends on that particular sector/planet’s resources/knowledge? I do remember reading in one of the Cain books that they were able to check some guardsmen for wounds on the belly soon after infection? I’ve also seen lore where the inquisition could do screenings for genestealer infection somehow? But that was in the All Guardsman Party so I’m not sure if that was based on official lore or house ruled
Miguel Garcia
2024-01-08 18:27:10 +0000 UTCWe shall see!
Edmund Latham
2024-01-08 18:08:03 +0000 UTCThat's pretty accurate. Selling education is a nice idea, but it isn't worth Aldrich's time to pull it off. He needs all his teachers for his own people. It's possible that he'd take on nobles for a fee or favours though, or maybe as a way to subtly take over areas. That might work quite well for the arc after Cobalt, so I'll give it some serious thought.
Edmund Latham
2024-01-08 18:07:42 +0000 UTCIn the warhammer universe, mass education is seen as heresy due to fears from the dark age of technology. And tech priests really hate laypeople learning anything more than what is absolutely necessary, since they believe knowledge is inherently dangerous. The only chance for any kind of university would be on his own ships for his own people, which he already pretty much has
Overclocked
2024-01-08 17:34:41 +0000 UTCI second Mikolajs idea: education as a service (so long as it’s not near religious authorities of course)
yakopak
2024-01-08 17:21:55 +0000 UTCMultiple authors seem to disagree on how easy it is to detect genestealer infections, ciaphas cain books also executed a couple of talented guardsman because they couldn't be certain. there was no mention of gene scans capable of detection in that book that I'm aware of, and the guardsmen in question were on death row. it was one of the earlier books where he met Valerie inquisition gal for the first time. It's been a while so I maybe missed a detail though.
Jmc mc
2024-01-08 17:16:28 +0000 UTCAldrich should consider a new business venture: education. He could open a university ship and then produce highly educated tech-priests and crewmembers that he could sell for a good price to highest bidder. He could call it a student loan recovery.
Mikołaj
2024-01-08 17:09:49 +0000 UTCI did not know that! We'll just say Aldrich's ones are better and can detect and report drastic changes to brains and chemicals. We could also argue that they can all do that, but the tech-priest you mentioned disabled the alerts, before he was outed, but still wasn't able to get a new one. It would make for an interesting plot point either way.
Edmund Latham
2024-01-08 17:03:49 +0000 UTCFor a Rogue Trader Aldrich has zero freighters or cargo ships. All his ships are warships or mining ship or mobile shipyard. Shouldn't he build a few dedicated cargo ships? Not to a scale of Universe-Class Mass Conveyors but if he wants to buy in bulk he would need storage for that.
Mikołaj
2024-01-08 17:02:52 +0000 UTCPractically, an Origami can only build cruisers, but can service anything smaller than a Universe Class. If one wasn't planning on going anywhere for a couple hundred years, an extension could be tacked on to build something bigger than a cruiser, or two Origami could join bow to bow to make something bigger.
Edmund Latham
2024-01-08 17:01:10 +0000 UTCTo be fair Aldrich already has 20 vessels so Battlefleet Koronus having over 100 is not that much considering how much responsibilites it has. How big class of a ship can Iron Crane build? Will Aldrich build upscaled Iron Crane for building Grand Cruisers and Battleships?
Mikołaj
2024-01-08 16:56:12 +0000 UTCWait, genestealer infection would mess with the MIU? Apparently in one of the Ciaphas Cain books a tech priest was infected and was able to continue using their implants, but did not get new ones because they would not have passed the genetic screening?
Miguel Garcia
2024-01-08 16:49:33 +0000 UTCThat level of tampering would mess with the MIUs. As they've already been burned once by that, you can be absolutely sure everyone gets a full scan and are confined to quarters or barracks for twenty-four hours, even if nothing suspicious is found.
Edmund Latham
2024-01-08 16:26:34 +0000 UTCMany thanks.
Edmund Latham
2024-01-08 16:23:13 +0000 UTCNot that any of those locations are particularly high risk, but Aldrich is instituting mandatory genestealer screenings on returning crew, right? If nothing else it helps cement the procedure
Miguel Garcia
2024-01-08 16:21:36 +0000 UTCgood chappie
Isley
2024-01-08 16:20:03 +0000 UTC