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Roadmap - July/2021

This publication was originally planned to be done around 10 days ago, but it had to be postponed by personal reasons and because of the recent events. Apologies for anyone who was waiting for the Roadmap post.

This roadmap normally contains projects which can be released on July, August or September, depending on how each one evolves. Every month I'll update it with progress updates and eventual changes.

Finished projects

In progress projects

Likely release order: Super Mario World Ultrawide -> U.N. Squadron SA-1 -> Super Metroid SA-1 -> Star Fox, with Secret of Mana and Contra III likely appearing in the middle of the releases...

What about Widescreen games?

Super Mario World Ultrawide (21:9 and 18:9 support) will be done first before deciding what widescreen projects will be focused on next. I have good expectations of more systems getting widescreen support through the next months, which if that happens will be pretty good for consolidating the widescreen specification.

What about the YouTube channel?

Recently I have received a lot of requests for doing a YouTube channel teaching the SNES ASM architecture and hints & tricks about the my work. The channel is planned to come once I have my space done, which is an unused room that still needs some renovations. I have plans for getting it ready in 3-4 months.

Thank you all for the support once again. We have been on some tough days and I'm sorry for the lack of activity but there is a lot of cool things planned and the projects will not stop at all. Count with me for anything in the SNES ROM hacking community.

Thank you for the read and have a great day.

- Vitor

Roadmap - July/2021

Comments

All of these rom hacks are really great and amazing. I think it would also be a good idea to make some new tools and such so that people can make their own SNES homebrew games. It would be great if there were a homebrew SNES engine similar to Lunar Magic.

Eric Schafer

Thank you!

Vitor

Initially it's targeting the USA version which is UN Squadron

Vitor

Just to clarify, you're going to also support the Area 88 version with the patch?

Firehawke

Appreciate all your efforts!

Ethan Tabor

Awesome work and good list of upcoming projects! It's nice knowing what you're working on so we can look forward to your next projects. Would really like seeing some FastROM or SA-1 improvement for beat em ups like Return of Double Dragon and Final Fight 3. It'd also be awesome if more obscure games like BioMetal and Ranma 1/2: Chougi Ranbu Hen could receive some improvements. And have you thought on improving a sports game like NBA Give 'n Go? All these games have slowdown or speed issues and could be interesting projects. Thanks!!

RHZeus

Exciting stuff Vitor, far more exciting then the switch oled:D

Alan David Dawkins

Love to see this. You're giving amazing games new life.

Adam Londero

That sounds good. I play Super Metroid quite often so I'll be happy to provide testing and feedback when a build is made available! Thanks again for all the hard work you put into these SNES improvement patches.

RupeeClock

Thank you!!

Vitor

It's basically improving the game by eliminating both real and artificial lag. Making it feel more fluid overall. Of course without excesses.

Vitor

I'm curious what you mean by "quality of life improvements" for Super Metroid. The game has a very dedicated community that are very specific about the tiniest details, be it speedrunners who do all sorts of lag mitigation whilst taking advantage of major glitches or minor unintended mechanics, or those who prefer the purest vanilla experience but also appreciate having a base for modding and producing ROM hacks.

RupeeClock

Thanks for all you’re doing!

Joshua Martinez


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