SamuZai
Liège of Games
Liège of Games

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Crowdfunding Week of September 6 Early Impressions

OK I’ve given the majority of the big games at launch this week a good look see so far and even started recording so I wanted to give you guys a few spoilers in more detail thoughts on them as I’ve read a good portion of the rulebooks and looked thoroughly at the pages.


Dawn of Ulos - A lot more different than I expected. Kind of a weird tile laying on tile in situation reminiscent of ethnos. I was hoping to like this one a lot more but I haven’t seen anything that really draws me in yet but I haven’t watched any gameplay so we’ll see if that changes my opinion


Fox experiment - I don’t really get the best sense of the flow from the rulebook but as the game that potentially is the best fit for me that has launch this week, I’m also not necessarily totally inclined to back it right now because of the lack of incentive beyond deluxification‘s. I could see myself going either way on it though by the end.


atlas lost - The iconography is not easy to interpret. The price point is about what I expected and there’s plenty of content for it it looks like in the box but I’m not sure the gameplay is something that I would be really interested in having read the rulebook now.


forsaken - looks to be doing something different than the other open world games we’ve seen recently. But the price point is significantly well at least slightly more than I was expecting. I think it off or something different because it seems to be more session-based but ultimately between not having the right group and the cost I think it’s going to be a pass


legacy of yu - again looks like a very solid solo game but the promo pack being for all three games in this series is a little bit weird and I don’t see any reason to get it now but I’m also not a heavy solo player so I probably wasn’t a target audience anyway.


merchants cove - I never really got around to looking at the first one too much in depth but the new content with merchants in this one seems to be more up my alley when I looked at them. I’m just not sure about the dynamic from again needing a group to play this multiple times in short order to get the full experience. Also getting the bass game and the new expansions alone is not an inexpensive task and might be more than I want to spend on something that I’m not completely sold on that I could see working really well or falling flat at the same time. 

Comments

Love this additional commentary Chris if you're able to continue this format. Nothing has really taken my fancy recently except perhaps Almost Innocent which has a good price point.

Andrew Billing

I just got Windward recently, I was kind of on the fence about it but after my first play I was really hyped -- I love the open world and free turn structure. Now I'm really excited to check out Xia for its similarities, and Forsaken seems to be somewhere in the same neighborhood plus narrative. Having a single session narrative adventure (even though it's long) seems pretty cool, and I have been really impressed with Forteller too. Downsides are the cost obviously, and it's such a table hog. Also it's not only competitive, as I understand it you can outright attack other players. That's not entirely a bad thing (and seems to be typical of the genre) but it would turn off some of the people who might otherwise be interested in playing this one with me. Still considering Robomon too. Would easily get my son into that one, I think.

Scott Vachalek


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