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Tao Wong
Tao Wong

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Business Post: Setting up a Kickstarter and all that Jazz

Steph & Jenn here. Tao asked us to write up some business posts that focus on using Kickstarter.

Both Steph and I have survived two successful Kickstarter campaigns - System Finale audiobook that launched in May 2022 and the System Apocalypse Anthology Volume 2 that launched in December 2022. We both started working for Tao after the System Apocalypse Graphic Novel campaign that launched August 2021.

My post today will be focused on setting up a Kickstarter campaign, outlining the story, and what's needed to be ready to launch. It's a bit lengthy but there's a lot of work that goes into the backend of setting up a Kickstarter. 

Steph’s post posted on January 18th focuses on Marketing Your Kickstarter.

We might have one more post afterwards that will be a Best Practices or more of a mix of what has worked for us and what resources we’ve used.

Note that anything in this post is from my experience, take that with a grain of salt.

I’ll be referring to two Kickstarters in this post - the System Finale audiobook KS (SA12 KS) and the System Apocalypse Anthology (Antho KS).


Recommendations of what to have before even starting the draft on Kickstarter:

We use Google Docs for our outline.

Benefits:


Outline

This is an example of what our outlines have consisted of. 

Basics (All the basic information from the first page on Kickstarter)

Story draft

Tier Names & Prices (Rewards/Benefits)

Add-ons list (Not necessary but always a plus for more money)

Stretch Goals (Not necessary but always helpful to encourage backers to promote/share the KS to others to drum up more funds)

Timeline information

Risks & Challenges


Funding Goal & Pricing of Backer Rewards

Creating and estimating our funding goal for the SA Antho was on me. Tao did most of the budget/goal planning for SA12, so I’ll be using examples from the Antho KS here.

Funding Goal

Be reasonable with your funding goal. It’s nice to strive and aim for loftier heights but don’t want to make it an unattainable goal.

- Example: Campaign with a goal of $5,000 and only offering a $5 ebook reward for a new series or the next book in a series. You’d have to have 1,000 backers to reach that goal.

- Better option: Doing a $500 goal and with the same benefit of the $5 ebook. That would require 100 backers. 100 is a lot easier to hit than 1,000.


Factors that I used to estimate the funding goal:


Pricing of Backer Rewards

I’ve used Google Sheets/Excel to create up our pricing outlines. I did this for both Kickstarters and will continue to use it for future ones. This is very important in making sure your funding goal is aligned with your budget.

Biggest thing to remember - Kickstarter will do the backer reward pricing in your currency. If you’re in the states, then your pricing is USD$, if Canadian then you might need to convert from USD$ to CAD$. So a $5 ebook in USD is rounded to $7 in CAD.

Kickstarter will auto-convert for backers based on their location. As I’m in the US, Kickstarter will auto-convert Tao’s Kickstarter page to US currency for me to view as a backer, but when setting up everything on the backend I had to make sure my currency estimates were all in Canadian dollars.

Our spreadsheet is set-up with the following column headers

We also have our backer rewards listed below. So if we’re doing both an ebook and signed book, I’ll have them listed above separately with the MSRP and all that info. Then below as a combined option.

- Example: E-book, signed copy both paperback & hardcover options. Spreadsheet would have each listed separately as - e-book $5, signed PB $18, signed HC $28 and then below under the reward options: e-book $5,  e-book & signed PB $25, e-book & signed HC $35.

When determining backer rewards benefits, there are many options even with a select few items. The previous examples had 3 items, but I got 6 reward options from them. Get creative with packaging but also make sure they are logical.

Don’t want to bundle everything together such as an e-book, audiobook, paperback, and hardcover. As a backer I don’t want everything. I want what will be practical to me.

Many readers with physical books stick to either everything in paperback or hardcover, so for them to switch it needs to be appealing enough such as a limited edition hardcover only edition.

Lastly, it’s okay to have one or two extreme pull-out-all-the-stops backer rewards.

We did that.

We also launched knowing that it might not be a reward that anyone chooses, and that’s okay.

Our extreme backer reward - it’s a full signed set of the entire System Apocalypse series including the spin off series - the total amount of books is 19 signed books either paperback or hardcover. It’s a hefty reward. We also have had backers both times for it. Win-win.

We did have one on the SA12 KS that was EVERY physical copy of Tao’s written works (System Apocalypse, A Thousand Li, Adventures on Brad, Hidden Wishes). We did it for $1,000, no one choose that option but it would have awesome if we did. I didn’t include in the Anthology KS but I might throw it back up on a future campaign here and there, in case we get that one crazy person who has way too much adult money.


Graphics

Minimum amount of graphics required by Kickstarter - a banner.

That’s it.

Everything else you do is optional.

Do more graphics help? Usually. 


Between the two Kickstarters - SA12 and Antho, we had different amounts of graphics. We exceeded our funding goals on both campaigns.

Graphics don’t have to be over the top, professional level. You can create simple yet good quality graphics using free services such as Canva*. Don’t need the entire Adobe Creative Suite to produce a quality banner or graphic. We also have used DIYBookCovers (free) and  MockupShots (paid) for the product graphics of the print or ebook renders.

*Note: I have a Canva Pro account but the free version works too. Perks of the pro account are easy to resize graphics, more options for effects, text, photos/artwork, and templates. Steph has a free Canva account which she made the video with.

**Also an additional benefit of using Canva in general was that we were able to create template links and again anyone with a Canva account could access the graphics and adjust as needed. Steph and I both created graphics and were able to easily share them with each other without needing to use something like Adobe Photoshop or other intense editing programs. We just dropped the template links and example graphics into a Google Doc for us to access.


My recommendation on graphics - have something within the Story. It helps break up the wall of text, keeps the reader engaged (people like pictures/graphics), and helps highlight and catch the eye.


Some graphics you can do within the Kickstarter story:


Videos are nice but not necessary. We didn’t have one for SA12 and we still hit the goal, should we have had one - probably, we were selling an audiobook, having a sample of the audiobook would have been great instead of the static graphics we used.

We were also able to re-use some of our graphics for marketing purposes, Steph created another resized version of the KS video for Facebook, Instagram, and Tiktok. Kickstarter also has a branding kit you can download and add it to graphics to help with marketing graphics.


Final thoughts

Have a reasonable funding goal.

Document EVERYTHING outside of Kickstarter.

Be clear with your campaign. Too many options or variations will make things become muddled with your backers.

Have a reasonable timeline for delivery.

Don’t go overboard with graphics.

Comments

This is incredibly thorough, thanks Steph and Jenn!

Cameron C

This is great, thanks!

John Goodman


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