More progress in refining 28mm skeletons, which are always useful to have for future projects.
Working on anatomical structures at this scale is always a bit of a challenge, making compelling skeletons but also a final product that won't snap like a twig pulling the supports off. It usually involves exaggerating certain features to be slighting larger than the actual fleshed figures, fusing bones and truncating proportions.
Such as the final fingers will not be that tiny or loose and will either be balled into fists, clenching something, or be merged into surfaces; and slapping some armor or clothing can help reinforce some of the thinner joints.
From time to time I'll share more of these 'in progress' posts just to showcase some thought processes often used putting sculpts together. Not sure how other artists work, but for most minis I use that studded bar as quick guide to keep proportions consistent between various heroic scale models and to check if a detail is too small at scale. When I export the parts I know that they'll all be scaled according to the 32mm measure stick, especially if they've been posed hunched over or sitting.