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worlaix
worlaix

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Weekly progress log #11

Hey everyone, 

I'll keep this progress log much shorter than last week, just to give your eyes a little rest before I tackle another potentially lengthy topic next time - the "ladder of importance" which dictates how much attention will be given to characters (i.e. how many scenes they will have) depending on how involved they are in the main story. But more on that next week! 

I've spent most of last week writing up codex entries and practicing drawing with an online course I came across (the above picture is a value study from following along with the course). It's mostly focused on drawing (and painting) faces, offering a few different techniques on how to approach the process. I did a bit of that course like a month ago, but my desire to learn was reignited after a very long struggle while drawing Sunny's face from a certain angle, and then an even longer struggle trying to render it.

Needless to say, the drawing techniques are very much different from how I usually draw faces. I am not sure if the course will have an immediate impact on my drawing ability (and even if it does, you might not notice anyway since a lot of the art is already finished), but I am looking forward to testing it out. I think it will be difficult to employ the methods at first because much of the drawing in the course is from a reference (like the above pic), while the faces of Elvensang characters are, for the most part, from imagination. My feeling is that once I have enough mileage, I will be able to incorporate things I picked up while drawing real people into drawing fictional characters. 

Anyway, that's it for now. As I said before, next week's log will be dedicated to discussing the ladder of importance where I'd like to share my thoughts on how I structure scenes for characters, be they the deuteragonists like Sunny/Anasteya, or a side character like Olevia. 

Love you all,

Worlaix

Comments

That's an interesting idea! I played around with making "turnaround sheets", but I didn't think about simplifying character design down to the main elements to have an easy base that you can build up from. If you can find a link to the documentary, send me a link on discord please. But cheers dude, I'll give it a try

Worlaix

Hey Worlay, great post as always I love the piece above. Just a suggestion homie if you sometimes struggle to draw a character the same every time that I learned from watching a manga documentary one time. It basically said to make references for you own characters that you keep near your work and then slowly cut unessacary things that don't really take anything away from the core design. Ps: OLEVIA FOREVER!!!

★ Cute Goblin Bastard ★


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