Learned this week: painting tiled textures, linking materials (ctrl+L), recording audio/video with a synced frame-rate
The tiled texture thing was a bit of a mind-blower. I'd been using a really clumsy cloning/mirroring method in my sprite editor for years, but then I happened to stumble over the fact that Blender's texture painter has a feature to accomplish the same thing with 20x less fuss. So damn handy. At this rate, it might get to a point where I literally do *everything* in that program.
...But not for a while, if the attached image is any indication. That's a raw render, and it fills up the frame pretty well, but I still need to paint on it in Manga Studio to clean up sloppy textures, get the shading/lighting under control and make the details less "busy."
Material linking is just another of those "quality of life" features I'd missed out on before.
The video recording was more of a "no duh" moment. Good damn, I learned to never, ever use Windows's camera for freaking anything. But we've always known that Microsoft's default apps are crap, right? Lucky for me, I realized I already had XSplit, which gives me tons of control over recording options/resolution/framerate/etc. I'd been using it for livestreams, and overlooked its ability to record locally. Good shiz.
I'm still making daily progress posts and putting screenshots on my Twitter account , so you guys can follow me there for extra bits--unless y'all would like to see more posts here? I've been writing these WIPs once a week, but if anyone would like more frequent (or even less frequent?) updates, I'll take suggestions!
Love y'all~