Learned this past week: stencil textures, mask brushes, boolean modifier, spot lamp shenanigans.
I am fully aware of the irony behind spending twice as long as usual to produce a comic update during a month I set out to optimize my workflow. I mean... I couldn't stop experimenting. Some of it turned out neat! That cover page, for instance, is 98% Blender: all the objects and textures, and most of the lighting. The built-in texture painter really saved my ass. Took a lot of time to figure out, but it's all learning hours, so... at least I'll remember some things to do and what not to, going forward.
Here's a plug unrelated to anything in particular:
If you follow me on Twitter , you'll be able to catch my streams with my roommate Ember. We're playing Final Fantasy IX on Sunday nights and sometimes during the week.
...that Adelbert, man.