SamuZai
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WIP 170515

Learned this week:

Flood filling vertex paint (shift+K); mist render pass, grouping nodes (ctrl+g, tab); "rough" cell shading (AO + shadow pass); constrained angles for knife tool (K, C); mask modifier


I think... I'm done... experimenting with the compositor for a while.

...Let's, uh, move on.

WIP 170515 WIP 170515

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