1080p 60fps is a bit of a pain to work with, even with my new computer. I only noticed the TV footage was double speed after the fact, but it looks funnier this way. It was because the original crash footage (gameplay from oneyplays) was only 30fps and I forgot to account for that, and animated textures like the TV and the way I set up the mouths can't be seen real-time in Blender as far as I know.
Oasty
2017-08-14 23:40:58 +0000 UTC