SamuZai
redrazors
redrazors

patreon


Update

Hello Patrons.

As ever, thanks for your continuing support.  Just a quick post to let you know what I'm doing.

I spent the last couple of weeks working on Master Summoner - allowing the stat blocks to be created from scratch with templates/augments applied to them. 


Edit: I've changed my mind of this.  Apparently Kyle Olson is actively developing Combat Manager again, so I'm stepping back from the DM tool plan to refocus on Pathbuilder.


Dave.






Comments

Hi, swordlord is wrong, but not for that reason. It got updated in Adventurer's Guide and the levels it awards specials are out by 1. d20pfsrd is out of date on it. I've fixed it in the next publish Although please put bugs in via bug reports! so they don't get missed.

David Wilson (Redrazors)

Hey man, long time fan! (Also, wanted to point out that the Swordlord fighter archetype isn't replacing Weapon Training like it should.)

Jacob

Yeah just 2 spells per level, a mix of buffs and combat spells. Users will be able to change spells if they want for those special NPCs, and the defaults are just for "oh you've decided to attack the shaman, let me get a quick NPC".

David Wilson (Redrazors)

That's fantastic! I'm really excited to see a Bestiary app! I'd be happy to help with the spells but I have a quick question? You only want 2 spells per class per level? Are these just defaults that people can switch out? Or would it be better to have maybe 4 sets of 2 spells so you can quick select to make your monster a buffing wizard that at level 1 has mage armor and enlarge person or a blasting wizard that has magic missile and burning hands?


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