SamuZai
D.Nuzzo
D.Nuzzo

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App Update: AI Pit Stop App v2.9

v2.9 Update Info:

Comments

Hi, this is an issue with CSP that can sometimes occur. If you open the in game app window in a session. Then close and restart the session from content manager, the setup page should now show up! Thanks :)

D.Nuzzo

Hey Nuzzi, I can't use the app in my races. I installed it normally and it shows it on the content in lua apps, but when I launch my race it doesn't show up in the setup window as it should. I installed the latest version of the app and I tried to use it on the 0.23 and the 0.24 CSP version

Raradlabo18

Hello Nuzzi, Is it normal for some of the ai to pit before the set pit laps? just had an ai pit 10 laps before the set lap now i’m waiting to see if he comes in again at the actual set pit laps :Edit, i just had another car pit before the his set lap time but this time it was 2 laps before, I do have them set to pit either 2 laps before or after but with I checked the cars pit lap via your app and it said lap 34 but he came in lap 31 and fitted a completely different tyre from which I had set. VRC Fa 2024. also I do have the rare mod installed but I have pit when tyres worn turned off. Edit: i’ve noticed that once the cars make a pit stop they go into a loop and pit over and over every lap

Lyrik Norton

Thanks for the info, once the full version of CSP 0.2.5 is out ill test the app and make any needed changes. The preview versions understandable can cause bugs. 👌🏼👍🏼

D.Nuzzo

Yes, it appears that new CSP cars such as the VRC Formula Alpha 2024 & RSS Formula 4 2024. Don't stop at their pit boxes and are bugged. I have tried to fix this to no avail yet. For now, I recommend using the non CSP versions, as they are unaffected. Thanks

D.Nuzzo

Hi Nuzzi! Just did some more tests (CSP 0.2.5 PReview 1 with ALL of your mods activated). Some complicated to reach an explanation: well, it´s not related to AI count at all (Did 5 cars grid tests and the issue appeared). What i saw is that when the issue appears, it contaminates the AC session and all the subsequents sessions will show the issue. UNLESS, you press SHIFT when the session starts, wich resets everything on the current session. With this scenario what i found is that GT3 car session (SPA Endurance) started the issue. IF no "shift" is presses all subsequent session dont work. So, some hint that i can give is that the issue is something that can migrate thru sessions in pit app. For now it´s what i found. (Eq: VRC CSP f1 2024 works perfect with pit app IF SHIFT is pressed in it´s session)

Flavio Cardoso

Hi Nuzzi! I allways use the last CSP available, in this case 0.2.5 preview 1. --- BUT i tested with 0.2.3 too with the same issue result --- @Lyrik: thanks for your imput but im having this issue with no csp cars too, like the RSS gt3 cars and URD gt3s. One thing that i saw and may be coincidence or not, is that the issue happens more with a crowd grid, like 30 cars or more (Endurance races like SPA, Nurburgring, etc). Few cars in the grid is more like to start the race ok (Like F1 grids). A scenario that may be a good test is a grid with more than 30 GT3 cars in SPA (Pyyer 24hs SPA customization for ex.) Thanks!

Flavio Cardoso

I'll have a look into this, I usually use the non CSP versions but will see what I can do.

D.Nuzzo

So I think I figured out a solution to this. I’ve come to the realization that the mod doesn’t work with csp vehicles, however most vehicles one of which being the vrc formula alpha 24 comes with an option to install with csp or without, make sure you install WITHOUT csp, I have done this and now everything is working without a problem, cars are now moving at the start, there not crashing in the pitlane etc.. Also you mentioned URD and RSS vehicles doing it as well, I was personally only having issues with VRC vehicles as they were the only ones I had downloaded with csp, but I tested the new RSS 963 and the RSS Formula 4 and both have zero issues at all as both of those didn’t have csp options when downloading

Lyrik Norton

I’m having an issue now where the cars will peel into the pits like usual and then they’ll go into their pitbox for less than a second not even making the pit stop and then they’ll proceed to crash at pit exit and all pile up

Lyrik Norton

The same here.

Flavio Cardoso

Hi Nuzzi, using the pit app ALL of my AI goes to PIT or stuck in grid start as soon as green light shows (Situations depends if clear stop ai mod is active or not). Tried many times with many variations (cars from RSS, URD, VRC) with many tracks kunos and others. All the same. When i disable pit app, the cars starts the race normally. Using the last CSP Preview available (Wich i think 99% of the people uses too). ALL the suggested AI behavior from the PDF are unchecked as requested.

Flavio Cardoso

nope still the same issue

Cristian_lemmi 2003

Hi, would try to untick all the options in content manager for: CSP → New AI Behaviour → AI Retirement Settings: I have found sometimes the teleporting there can cause issues.

D.Nuzzo

i have a problem that the ai stops in the middle of the pits between the fast lane an the actual pit box and then they just teleport in position and never move again tried diffrent version but the problem remains any solution?

Cristian_lemmi 2003

Im on 0.2.4 preview btw and tried changing versions

Mr-Trickzz

Hi Nuzzy, for some reason my ai get stuck on the grid after the lights go out. Tried every possible thing but still not working. Every other app is working fine. Hope to see a fix soon. BTW thanks for working on these apps :D

Mr-Trickzz

Hi, yeah, once the full version of CSP 0.2.5 is out I'll make sure to update my apps so they work with it :)

D.Nuzzo

Hey Nuzzi, It seems that the pit stop app makes it so that ai glitch out in the pits even when they are teleported there, I presume this is because im on version 0.2.5 preview? edit: it also just seems to not work at all, cant confirm for the other apps but clear stopped ai and fia drs work it seems

Lightning Sheep

Hello Nuzzy Download the versions of the PIT IA but the IAs are still very unstable, I schedule a stop and they end up doing 3 or more and there are cars that enter the pits and leave Is there any solution for this? I have CM 0.23 and I have also tried it with 0.24 and nothing seems to improve

Alexander Rendón

Hey Nuzzi, tried this new version of the app. While the strange auto-activation of the Track Physics seems to have stopped, the radio button to "Enable/Disable track physics" surfaces.ini changer is not working properly. For example, when "enabling" and then "disabling" track physics on Road America, I am still checksum-kicked from my server running that same Road America. So whatever is happening, the app is still not reverting the surfaces.ini to its original state properly. Have a look when you get the chance. Disabling track physics needs to revert the surfaces.ini to its exact original state for online. Otherwise, the checksum will fail. Cheers.

X90

Hi, to enable track physics. Press the "Enable Track Physics" button in the setup page Pit App window. Then, close the session and restart it from content manager, and you should be good to go!

D.Nuzzo

Hey , maybe iam to stupid but how does this work? i dropped the folder into the lua folder, ingame it shows me the AI Pitstop app, when i click on it it says Track Surface not setup? how do i enable that it reads the track surface? iam on csp 0.2.5 btw

Diegonapoli


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