Creating a 2D platformer in Godot
Added 2025-10-10 14:04:47 +0000 UTCPart 3 of the intro to coding in Godot series
Files: https://drive.google.com/drive/folders/186bMWbWvzN5ROeFqKm7nOXJ92JqQ_lBV?usp=sharing
Timestamps:
00:00:00 - Intro
00:05:57 - Movement
00:16:30 - Bullets
00:28:23 - Animation player
00:46:02 - Tweens
00:55:06 - Tilemaps
01:12:35 - Drone enemies
01:30:56 - Groups
01:39:12 - Lights
01:52:39 - Shaders
02:09:36 - Finishing the project
Comments
strange but I can have a look, can you upload it to GitHub?
Christian Koch
2025-11-05 07:24:03 +0000 UTCi don't know why but i finished this lesson last night and played it. Everything was fine. i had fun! I opened it again this morning and the jumping mechanic is broken. my character jumps in slow motion no matter how i change the jump strength or gravity. i can send you my code and everything. idk how this happened because i did not change a thing.
Corey McKinney Jr.
2025-11-04 22:27:28 +0000 UTCclick the drone's material and set it "local to scene" so all of the drones don't become white after only shooting one drone! :) this is so cool!
Corey McKinney Jr.
2025-11-04 06:08:21 +0000 UTCHey, thanks for letting me know, will add a part next week about the explosions! Although the shader works fine for me on 4.5.1, what is breaking for you?
Christian Koch
2025-10-29 11:23:32 +0000 UTCJust letting you know everything you did with shaders at 1:52:39 and after is broken in Godot 4.5.1. Also one of the last things you did where you made the "var is_exploding" disabled the chain reaction from happening altogether.
Joey Theriot
2025-10-28 23:00:40 +0000 UTC