SamuZai
Tinon
Tinon

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Changes to enchantments and how to get new clothes with the next update

With the next update items will be able to hold two magical properties at once, crafting recipes have more options depending on the context, and the power of different magical properties have been adjusted to make the gab from magic and occult to blessed smaller. Properties have been divided into two sets, one for either slot, in order to make it more difficult but also less neccessary to make specialist builds.

I have also been working on a new item, the Oculus Talisman that allows you to seal one magical property on an item, which can then be transfered to another item.

This felt necessary to add a more meaningful way of optimizing stats on blessed items after they will be able to roll two properties, and you might want a specific pair.

Items will always roll to properties, and existing items will have a random one assigned for the open slot, so you don't have to worry about getting a precious blessed item with only one property, or that existing ones will become inferior.

I have also looked at ways to introduce new items appearances, for which I have deviced a generic spell that can be discovered similarly to Restore Self and Soul Imprint. For the same reason, I initially thought it should require materials to use, but after making some potential icons for the materials, I ultimately decided to make it cost 1 spell action to use instead. Seeing as conjuring an item won't cost materials, I don't see why changing one's shape in a more permanent way should, and it does sort of provide the material in and on itself. It makes for a flexible wardrobe system, which I prefer, and I also don't want to add unnecesary items to the item pool. You will still have to discover each recipe as with Enchant Item, and in the future it can be used to reward players with unique appearances for achieving things in the game.

Maybe I will use the icons for something else in the future. One resembles a dough like goo, while the other is a more quick-silver like substance (quick-gold?). I welcome you to make suggestions in the comments or in a private message. :)

As a last teaser, here is the icon for the Bone Charm that will be the material used to hex items. Unlike other charms and talismans, I expect this one to have no randomness involved when using it: When used with a spell, you decide the exact effect, and when used without a spell, it always becomes a standard hexed item (no particular effect besides being unable to remove or discard it once worn/used, whichever is applicable). The bone charm is another symbol for the goddess, and I find it very fitting that she bestows both boons and banes, though this charm is more crude and will be more common than her talisman. :)

Cheers,

Tinon

Changes to enchantments and how to get new clothes with the next update

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