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Shami Stovall
Shami Stovall

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Choose Your Own Adventure [Arc II] Part 1

Choose Your Own Adventure – ARC II

[Part 1]

(The complete ARC I can be found here: https://sastovallauthor.com/2021/12/08/frith-chronicles-choose-your-own-adventure-arc-i/)

You stand on the deck of the cruiser ship, The Icy Wind. The three masks hold up the many billowing sails as you head for land. Mists of saltwater waft up from the waves, tangling your hair and making everything wet.

Adventure is in the air! Even the deckhands run around with excited movements and boisterous shouts. Soon, you’ll be on the mainland. What a time to be alive.

Your eldrin, a mimic by the name of Twain, sits by your feet. He’s a tannish-orange cat with one gray eye and one rose-colored eye. His bobtail and large ears give him a wild look, but you know him to be rather grumpy and sarcastic. Even for a kitten, his puffs up his fur more than normal, offering a hiss to any creature that walks by. Especially the rats.

Mimics are powerful creatures, though. They can shapeshift into any other mystical creature and gain their abilities.

Your only other travel companion is Sorric the Librarian, a strange man with a collection of hats who has been your master for the last ten years. The older man has a faded arcanist mark on his forehead. You can barely see it, but the lines and cracks tell the world he used to be bonded to a relickeeper.

Not anymore.

Now he’s just a moral.

A moral with a love of song.

Even since dawn, Sorric has been on the quarterdeck playing his flute. It’s a happy and upbeat melody, and he’s quite talented. It’s adding to the air of adventure that circulates around the ship.

You have a backpack full of valuables… A cloth, rope, three books on survival, and ink. And maybe some clothes. But you were in a hurry to leave the island…

Because mystic seekers are after Twain.

You need to find a guild that will help you train your magical abilities and help you defend your eldrin.

But that will have to wait until you land.

Until then, you…

A) Read your books on survival.

B) Turn to your eldrin. “Tell me something interesting.”

C) Head over to Sorric. “What song is that?”

D) Poke your eldrin. “Why are you so grumpy?”

E) Shout at Sorric, “Stop playing that damn flute!”

F) Watch the waves and enjoy the ride.


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