SamuZai
Brandygang
Brandygang

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Shooting roadmap

Next step for the shooting system will involve actual in-depth enemy interactions and some other various motion types for the projectiles. The work currently being done is aimed towards:

- Skill formulae and animation data applied to projectiles 

- Pushback/Knockback, pixel style (based on projectile incidence) 

- Projectile deflection/ricochet 

- Projectile event tag trigger system (Events must be tagged, untagged projectiles can trigger any event) 

- Map enemies to interact with projectiles in a real-time battle system

- Splash projectiles (Projectiles creating more projectiles)

- Non-Click projectiles, such as beams that go in direct lines and angles

This'll all be coming up very fast, thanks for following the work being done atm and stay tuned!


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