Shooting roadmap
Added 2022-12-13 19:43:01 +0000 UTCNext step for the shooting system will involve actual in-depth enemy interactions and some other various motion types for the projectiles. The work currently being done is aimed towards:
- Skill formulae and animation data applied to projectiles
- Pushback/Knockback, pixel style (based on projectile incidence)
- Projectile deflection/ricochet
- Projectile event tag trigger system (Events must be tagged, untagged projectiles can trigger any event)
- Map enemies to interact with projectiles in a real-time battle system
- Splash projectiles (Projectiles creating more projectiles)
- Non-Click projectiles, such as beams that go in direct lines and angles
This'll all be coming up very fast, thanks for following the work being done atm and stay tuned!