“The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.”
― Edsger W. Dijkstra
The sonar ping echoed through the cramped corridors of U-557, a haunting melody in the crushing depths of the North Atlantic. As the submarine's historian documenting its restoration, I thought I knew every inch of this Type VII U-boat. I was wrong.
Three hundred meters below the surface, I traced my fingers along the cold steel walls, documenting the authentic details of this preserved war machine. The control room stood frozen in time – gauges still marked with their last readings from 1942, periscope bearing the scratches of its final dive.
That's when I noticed it. Behind the captain's chart table, a hairline crack in the bulkhead that wasn't in any of the original blueprints. As I pressed against it, the metal groaned, revealing a hidden compartment that had remained sealed for over 80 years.
The musty air that escaped carried something else – whispers, like distant German voices engaged in frantic conversation. My flashlight beam caught something etched into the compartment's wall: tallies. Hundreds of them. But the official records showed this U-boat had only claimed twelve vessels before vanishing.
The temperature plummeted. My breath frosted in front of me as the sonar's ping grew louder, more insistent. In its rhythm, I could almost make out words: "Nicht verlassen... never leave..."
The bulkhead door slammed shut with the sound of twisting metal. In the darkness, I heard the distinct sound of boots on steel decking – coming from a crew compartment that should have been empty.
They never found me, of course. How could they? According to the restoration team's logs, no one had entered the U-boat that day. But if you listen carefully to the sonar recordings, between the pings, you might hear knocking from within – a desperate morse code message from someone who learned too late that some war machines never truly surrender their secrets.
Or their prisoners.
With this map you get:
grid & gridless variations
PNG files, low (70 PPI) & high (140 PPI) resolutions
no background, splatter & abandoned variations
floor plan
dd2vtt files for FoundryVTT & Roll20
High-resolution WebP files
Type VII U-Boat Submarine - Plan View

Type VII U-Boat Submarine - Top View

Type VII U-Boat Submarine - Plan View - Splatter

Type VII U-Boat Submarine - Top View - Splatter

Type VII U-Boat Submarine - Plan View - Abandoned

Type VII U-Boat Submarine - Top View - Abandoned

Type VII U-Boat Submarine - Plan View - No Background

Type VII U-Boat Submarine - Top View - No Background

Type VII U-Boat Submarine - Floor Pan

Rewards You need to be a patron in order to download the Tier 2+ rewards
Yog-Sothoth (Tier 1)
Download all the files from this member-only post
Great Cthulhu (Tier 2) gets the basic variations of my maps in a foundry module
How to install my Foundry Modules
If you already downloaded the module just update it normally on FoundryVTT and the new maps will appear in your compendium.
Nyarlathotep (Tier 3) gets all the assets I designed for this map in my custom DungeonDraft Asset Pack released at the end of each month. This tier also gets all the map variations as a foundry module
Azathoth (Tier 4) gets my eternal gratitude for the extra support. Any request you have (within reason) will be added on top of my backlog and be designed as soon as possible.
Martin Medved
2024-12-18 15:50:33 +0000 UTCRichard A Spake
2024-11-28 11:48:41 +0000 UTC