SamuZai
RabidCrab
RabidCrab

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1.0.6 Released!

1.0.6 isn't a flashy update, but it is a very important one!

Global VR Controller support is a tricky issue to tackle. The APIs that expose VR functions to programmers are very optimized, which also means they're difficult to use and very cryptic at times.

It took me nearly 3 days of digging through documentation to figure out how to bind directly to SteamVR, but I finally did it! 1.0.6 is the first implementation of global controller bindings!


Don't feel like playing VRChat, but still want to utilize the Speech To Text To Speech to more easily talk to others while in VR? Now you can!

Right now it's just the Knuckles, Vive Wand, and Oculus Touch controllers that are supported, but adding more controllers is pretty simple. If you want a type of controller supported, send me a message and I can work on adding it to the program!

Next on the list is a bug that has been around for a few releases now, and despite all my attempts to squash it, it has always found its way back. It's an avatar installer bug that can cause the dynamically generated animations to fail to create. 

The solution is to run the script multiple times, but that's not an acceptable solution. Once I crush that bug I'm going to work on polishing the OSC code so that the moment VRC Open Beta goes live, I'll be ready.

1.0.6 Released!

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