Many recommend D&D 5e over Pathfinder 2e to new TTRPG players, saying it is "simpler." But I think PF2 has a more approachable/better beginner product in the Beginner Box. And, while PF2 is more complex, there are 20 ways it's simpler than D&D. Here's my list!
0:00 Intro
1:29 Critical hits
2:12 Fall damage
2:59 Number of attacks
5:20 Additional dice
6:33 Stacking effects
8:46 Opposed rolls
10:09 Being vigilant
12:08 Economy
14:14 Encumbrance
15:27 Exhaustion
16:50 Resource tracking
18:31 Encounter building
21:16 Multiclassing
23:56 Surprise
26:59 Invisibility
32:11 Traits
34:53 Advantage/disadvantage
42:29 Action economy
48:28 Spellcasting
51:10 Concentration
52:50 One more thing!
53:51 Closing statement
How "Bonus Dice" work in Call of Cthulhu: https://call-of-cthulhu-nachtstadt-berlin.fandom.com/wiki/Bonus_Dice
"Looking to switch from 5e? Shadow of the Demon Lord does everything better. Here are the differences:" (from Reddit): https://www.reddit.com/r/rpg/comments/xgpqaq/looking_to_switch_from_5e_shadow_of_the_demon/
"“Bonus Actions never playtested!?” Is it time for One D&D to consider Pathfinder's 3 action economy?" (Rules Lawyer)
https://www.youtube.com/watch?v=aa65RR63I-Y
Tabletop Bro's channel (covers PbtA and rules-light games): @tabletopbro
Chad Serrant
2023-10-22 23:17:39 +0000 UTC