Heyeyeyey, everyone, how you doin'?
It's been 2 weeks since Chapter 2's release, we've got a lot of feedbacks, and most of it was about the number of clicks in the game.
I unconsciously split a sentence into 3 clicks. (I don't like seeing long sentences, so I did that without realizing, it just felt natural.)
Red still have some stuffs to do before he can start producing some art for Chapter 3, so in the meantime I'll go back and revise the previous chapters and will try to make it less "boring" or "bloated".
Reducing the amount of redundant/pointless long conversations.
And, because of Chapter splits, Chapter 3 had to be altered in a way, so after some adjusting, the story was extended, and again, I will try to minimize the pointless conversations, so we'll keep the pace quick.
I think we got the pacing right with Chapter 2, only the problem was the number of clicks, so we'll try to build upon that.
Why is Code labeled as ???
You might've noticed that in CG viewer, not all CGs are there, and even some are unlocked from the start, that's intentional because it was... messy.
I plan to scrap the whole CG Viewer thingy and might just go for Scene Replay.
A scene can have like 10 image variants, it's a hassle to put 10 different variants into the CG Viewer.
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Thank you for reading this week's report! And as always, a big shout out to all our current and former patrons, this wouldn't be possible without you!
And of course, I hope you all have a pleasant week & weekend!
Ps. Our Discord is at 1199 members! Only 1 more member till 1200! I'm really grateful for all the people who joined our discord, cheers!
-PervyChoco