Hi Everyone!
The latest release Buckwind Cove is out! It's a 5 level scene depicting a seaside village, nestled by some cliffs.
Video link: https://youtu.be/yrG-pKZckFs?si=Ot0EyHZ8VqVbH4ZO
Since I am not "offically" doing RuinWorks for September/October, I took a bit of extra time on this one to try working on how to have a bit more colour variation and vibrancy. I think it's a start for me in this sense and I'm pretty happy how it's turned out.
The scene includes The Pickled Fin - a tavern on top of the cliff that serves as a smuggler's front. Beneath the tavern a cellar and cave link to the sea, through which clandestine goods can be carried. It includes secret doors and hidden hatches.
Additionally, there is a lighthouse/warning beacon on a rock outcrop that can only be reached via a teetering rope bridge. It also comes in day/night variations.
For Foundry users, the boats can toggled on and off, doors move, sounds of the sea play, and day and night can be switched with a click. The beacon fire also glows quite satisfactorily :)
This Urban Scenes II module link remains the same so Foundry users can update through the Foundry interface.
Hop you all like it! I'm off to Europe in a couple of days, so I may be a bit slower than normal in responding to any questions.
Rob
Breaker Rewards: https://www.patreon.com/posts/breaker-rewards-112907432
Fragmenter Rewards: https://www.patreon.com/posts/fragmenter-cove-112907632
Destructor Rewards: https://www.patreon.com/posts/destructor-post-68085350