SamuZai
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January 2025 Release 1 - Fungal Grotto

Hey All

Release video: https://youtu.be/i9Y9Tr1p0zM?si=wetTUr_JN5ihX5IF

I've gone back to the Dwarven Ruins of Grunvyr series this month. Feels good to go back to the series for a scene for which I had a good vision. It makes completing the scene so much easier and more enjoyable. I struggled a bit through the last Grunvyr scene (Living Quarters) and I think that's because I didn't have a good plan.

This scene - Fungal Grotto - on the other hand I am quite happy with. Took a bit longer than usual, but I think you'll understand why when you see it :). It depicts what's left of the underground farms the dwarves had. Mushroom and moss caverns have become overgrown and perhaps evolved into more dangerous fungi. It's the sort of place I could see assassin vines, violet fungi and brown mold. Perhaps shocker lizards are wandering between the mushrooms or cloakers are hanging beneath them.

It's 5 levels and each elevation has overhead and water tiles. Also, its' 48x35 which is significantly bigger than my usual 30x30. Lastly, there is a fair bit of foundry magic happening. There's a classic bridge trap and floor trap (which dumps tokens into the gross water) . There's also moveable spore traps and the usual interaction points for climbing stairs and interacting with some of the old mechanisms. The old elevator can be activate to move token between elevation 30 and 10, while the sluice gate handwheel allows the basin to be drained.

Anyway, enough of me talking about it - take a look for yourself!

Enjoy!

Rob From RuinWorks

Breaker Rewards: https://www.patreon.com/posts/breaker-rewards-120362778

Destructor Rewards: https://www.patreon.com/posts/destructor-post-68085350

Fragmenter Rewards: https://www.patreon.com/posts/fragmenter-jan-1-120362944

January 2025 Release 1 - Fungal Grotto

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