Macquarie Pass V1.0 ( BEAMNG )
Added 2023-11-04 04:10:57 +0000 UTCHere's the first version of Mac pass for beamNG, will be updating it in the future ( and more than likely extending the road )
Enjoy!
Comments
I know this road very well, you've done a good job recreating it. My only criticism is it seems the scale is off, the road being too wide and too long, the corners mostly seem correct but some of the straighter sections feel too long. there are also a couple of small fords/water over flow drains that would add a challenging dynamic to the road (they certainly do in real life)
Benjamin Signor
2024-04-11 23:33:52 +0000 UTCHey Lachie, I'll try and get a patched version out within the next week or so to fix the sticky barriers.
G Falcon
2024-04-11 10:52:22 +0000 UTCFIX THE STICKY BARRIERS OR JUST REMOVE THEM FOR THE LOVE OF GOD
LachieT_
2024-04-10 23:45:57 +0000 UTCUnfortunately a lot of people use low end machines, so having a lower LOD distance seems to help with fps while retaining texture / lighting quality
G Falcon
2024-01-23 10:32:55 +0000 UTCHey Kurt, initially installing the map you will encounter the loading texture bug, some of the textures are high resolution, they take a while to load, others have found simply re loading the map / game solves the issue. π
G Falcon
2024-01-23 10:30:28 +0000 UTC+1 I've got importing textures all over my road and grass haha
Kurt Jones
2024-01-22 05:46:21 +0000 UTCHey it looks great! Great work! There appears to be a a LOD problem with the tree called "oak blocker", atleast in my game. at a distance it looks like 4 dotted bushes floating in the sky. And when you get close to it, it looks like the oak tree should.
nobeam
2024-01-10 17:19:44 +0000 UTC