SamuZai
mickelus
mickelus

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tetrawear 1.19.2-0.0.0, prerelease 7

Been even longer since the last tetrawear pre-release, but here we go! Been playing a fair amount and it feels like it's getting to a point where light vs. heavy armor is an interesting tradeoff with the energy mining bonus.

Changes:

* added hiking soles, provides blockstep

* ported to 1.19


Fixes:

* fixed dodge key handler not setting up properly

* fixed faulty item names for armor

* tweaked texture for boots plate module


Comments

Unsure if this is already known, but I've noticed that the state of the agility bar seems to be retained between worlds, which is causing some interesting problems. For examples: In one world I put on a full set of netherite armor then disconnected and proceeded to load into another world, it would keep my agility bar amount the same (having only a minor fraction of a bar max) as if I was in that previous world, even if I had no armor on. Another situation is that I had dashed then immediately swapped worlds, this caused my bar to never want to regen anymore There seem to be a lot of situations relating to this, and if I need to provide a video or something to show it then I will, otherwise it should be simple to replicate Quick edit: This state does reset upon restarting minecraft And to kill two birds with one stone for the cosmetic stuff, My minecraft username is the same as my account here (I know this bit was said to DM, so hopefully it isn't too much of a bother)

hype hype hype hype hype hype hype


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