SamuZai
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The great outdoors (and abandoned facilities)!

Hello, it has been a while, since I put 100% focus into fixing bugs and adding things during the demo of Lethal Company. It was a very good time and I'm glad the game works (technically and fun-wise). I'm very thankful to everyone giving detailed reports which allowed me to fix most of the most game-breaking glitches. I feel that I've fixed enough bugs that most of the remaining ones are less harmful.

The last month and a half has been very focused on fixing bugs. I remember that when I announced the game's release date I worried that I had given myself too much time, but the time I gave myself was actually perfect. Now I'm still fixing bugs, but I am prioritizing adding content. Yesterday I added a new map tile which was previously scrapped content, modifying the scale of everything to fit in the game's tile/grid size and adding in some extra flourish from another piece of scrapped content. This tile probably sets a bit too high of a bar for complex, dynamically shaped tiles. 

This isn't even half the tile in view. The problem with bigger map tiles is that the map generator will have a hard time fitting them in, which is why I originally scrapped it. But this one's design is so cool that I've managed to fit it in by creating many more entrances to it. (There are 8 possible doorways!) So it usually feels fairly integrated into the map generations. I think my technique with the other gigantic scrapped tiles will be to cut them into smaller pieces so they won't be as disruptive to the level generator.

Problems




Nature

I also added in birds, which are the first "daytime enemy", an enemy type that spawns during the day and leaves during the night. 

One of the most important and fundamental realizations I had about Lethal Company through its development was that it's a game about nature and wildlife. It's such a simple thing to describe, but maybe it was so hard to realize it until now because I was trying to replicate other games like Phasmophobia or Labyrinthine or Pikmin or Duskers or my own previous games. But all this time, many of the changes I made that pushed the game in the right direction were centering around the idea of nature and the outdoors. (When I added multiple planets/biomes, when I added the day/night system, when I added in the bestiary for logging creatures, when I added random weather, etc.)

Daytime in Lethal Company can be beautiful and wondrous, and it would contrast with the terror of night and the indoor mazes, like the two sides of nature. So I'm finally adding creatures in such as the birds that will leave when it gets dark. However there could also be creatures that appear only at certain times of day on certain planets, making it much harder to log every single creature in the game!

Comments

That clip is hilarious and tragic LOL.

human forklift


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