SamuZai
Pretty Mia Desires
Pretty Mia Desires

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Release date update

Hi everyone!

Sorry for the slight delay — the Story Demo Build is now about 95% complete and in the very final stage of polishing. I’m currently going through tons of testing and final tweaks to make sure this build becomes the solid foundation for everything that will come next.

This first Story Build is incredibly important — it’s where Mia truly comes to life. It sets her tone, personality, and emotional core, just like in a good movie’s first act — the moment where you understand who the main character really is and what kind of world she’s stepping into.

Everything’s going great and moving toward the grand finale.
If all goes as planned, I’ll be ready to release it by the end of the week!

Thank you all for your patience and understanding — your support keeps me going every single day.

Sam Walsh, Lead Game Designer

Release date update

Comments

I wanted to toss in my two cents when you discussed game and story direction. I personally think you should consider two angle one that has story arc and one that has sort of game loop activities, like if you know before it shut down Lifeplay from Vinfamy had some rudimentary gameplay events like jobs or job events, that had slight randomization to it or thing could happen. What is my point, well it is think you need to consider having something along those lines, because if it only becomes about following storyline each update. Its essentially just visual novel where you have free roam ability, but without really making use of open world part. Most open world game typically take advantage of there being something to discover, if its sub quest. Encounter location, special loot or special story events there is usually always something that give motivation to wish to interact with open world shaped map. Anyways that is just my thoughts, wanted to give my inputs for what its worth. That said probably for any adult type game important also to keep things simple and not over stretch content level if you're small group. As to not end in hole where it doesn't feel like things progresses with development, but I do think randomized activities etc could help feel holes gameplay, while having wait periods between story content to come out.

DanishGuy37


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