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Changelog: 0.3.4 - Sanctuary in Time

Greetings, one and all!

Version 0.3.4 is about to go live! We've got tons of updates this month, which include extensive changes to how personalities affect both skills & duty assignments, a whole new "coaching" feature that allows the training of a follower past their natural inhibitions, newly recruitable historical figures, new Gene Lab options, and much more! So, dive in and check it out!

These updates are coming to the Patron Edition first, then 30 days later they'll be released for the Standard Edition as well.

As usual, if you find any bugs or typos, have suggestions to make, or just want to wax poetic about Sanctuary in Time, feel free to comment below, send me a direct message, or email me at max DOT ingram AT novusoperandigames DOT com.

Above all else, have fun!

Max (Novus Operandi)

Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father's just been murdered. He was the God of Time. Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!

Save files from previous versions of the game should be compatible w/ this version. See installation instructions on the File Download page for details on how to transfer save files.

Special Thanks:

Feature Update: Starting skills are now based on personality!

Previously, the skills of newly recruited followers had no connection to their personalities. You might get a follower with no pre-existing skills, a level of ‘beginner’ in one skill, or a level of ‘beginner’ in two skills. But the skills themselves were randomly assigned. Now, however, they’re not. The skills a follower starts with are now assigned based on their personality type. (Only the skills of new recruits will be affected by this change, not those of existing followers.)

Feature Update: Personalities now affect job performance!

Depending on a follower’s personality type, they will now be assigned bonuses or penalties that affect their chances for success in their weekly duty assignment.

New Feature: Coaching followers to overcome their limitations!

Now that followers generate with skills appropriate to their personalities & those personalities also significantly affect their chances to succeed at certain jobs, you’ll find that some followers are just naturally better at certain assignments while being naturally worse at others. In fact, some personality types will find it nearly impossible to progress in certain duty assignments unaided (e.g. a ‘shy’ follower trying to be a Courtesan). So, that’s where Coaching comes in!

Feature Update: Famous figures from history can now be recruited!

In addition to the usual randomly-generated followers, you can now also recruit hand-crafted historical figures as part of special events. These events will be prefaced by the text ‘*SIGNIFICANT HISTORICAL EVENT’ to help differentiate them from standard recruitment scenarios. Two are being added as part of this update, with the possibility of more being included in future releases.

Feature Update: Unquestioning followers now give immediate access to intimacy options.

Previously, even ‘Unquestioning’ followers needed to be ‘warmed up’ (i.e. brought to full arousal) before offering options for ‘Intimate Inspection’ or ‘Take to Private Quarters’ while being inspected. Now, however, the inspection dialogue has been reworked so that ‘Unquestioning’ followers grant immediate access to these options, due to their higher level of devotion to you. (As suggested by user To&Fro and others.)

Feature Update: New Gene Lab options!

Gameplay Balancing Tweaks:

Accessibility Updates:

Misc. Updates

Changelog: 0.3.4 - Sanctuary in Time Changelog: 0.3.4 - Sanctuary in Time Changelog: 0.3.4 - Sanctuary in Time Changelog: 0.3.4 - Sanctuary in Time Changelog: 0.3.4 - Sanctuary in Time

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