After the dark comes the light :-) I have prepared my ground texturing file to support more color schemes. I am using Blender to add texture modules to build a library I can use and reuse as required.
Here I have changed the color values to a light dry or sandy version and am now able to switch between the dark and light. I can also generate different noise patterns to produce unique looking tiles of the same kind. That should making a full table more interesting by not having so much repetition.
Now I only need to add some plants and I am done with the first set!