ATTENTION!
This build is extremely experimental. We are getting a little too much ahead of ourselves with this one. A lot of what has been done in the Concept build will most likely be changed in the future. Despite Pure already impressively closing the gap between Gamma and Linear color space (GSC and LCS), LCS is still in early development. It's also very important to note that 99.9% of car mods are not optimized for LCS!
I literally have nothing to say, no comments. Replicating the GT7's look was strikingly easy, barely an inconvenience. It's so easy that any proper Pure PPFilters can already look like Gran Turismo without trying because the overall lighting is accurately modeled. Dumb issues found in S K Y gamma like white painted cars glowing too blue, reflections often too bright in certain scenarios, grass looking weird during twilight time, etc. are all fixed with LCS, so this easily makes LCS in my opinion already light years ahead of Gamma which makes me very excited for the future.
Pure in LCS:

Like I said previously, cars are not yet optimized for LCS.
Maybe in the future, no adjustment will be required to achieve a look closer to S K Y G T's in LCS:

Thanks to LCS, car paint materials receive great improvement. The Cirrus Silver paint from the AMG GT gets the most notable difference. The Silver paint looks so much better in LCS:
S K Y in Pure Gamma:

S K Y G T in LCS:

Pure in LCS:
S K Y G T in LCS:
Colors are subdued, thus a more natural look. Perhaps less attractive but a heck of a lot more attractive in motion.
Replicating GT7's bloom and glare was always tricky until now. G T SPEC II Alpha builds had a peculiar glare behavior. The glare became significantly stronger as you look towards the sun, and became significantly less glaring when looking at the opposite direction, but my calculations were fallacious and more problematic than beneficial. The equation was useless. Thanks to Pure 2.0, glare now behaves perfectly. No need to create useless glare tweak equations that cause performance loss anymore.

If you are not Ciba, you'd waste your time creating a poorly optimized, intricate fog system that makes no sense and make your game look worse than a PS3 racing game in Pure gamma. In my case, I decided to avoid that and keep it simple, and just wait for Pure's proper fog implementation.
Pure LCS Fog in S K Y G T SPEC II:
Now that the proper fog implementation is finally here, wow. The fog looks amazing. It's so good and accurate. You can add a bunch of calculations yourself without huge performance loss which is a big win. All the fog options are available to you.
The game looks incredible in HDR. You have control of everything you need to get proper brightness. However, bloom and glare are not working for now. This will be fixed in the future. But other than that, HDR still looks amazing.
M A N E S and higher tiers can now download S K Y G T SPEC II Here:
Download
Let me know your thoughts in the comments!
Ganancias Inteligentes
2025-02-03 19:49:23 +0000 UTCJesus Aranguena
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