SamuZai
tritrium
tritrium

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Physics test

For the past 2 days i been fiddling with a way to get some (boob & hair) physics going.
This has been pretty dificult because it was always either too much or too little, or the boob would deform completely and look all wrong...
For the hair its not quite right yet, it kinda 'stops' when she pulls back, and it should swing a bit more before it stops..
But for the hair its a much easier process, thats just in the numbers.

For the boobs it was about getting the right bone setup going that wouldnt have these issues.
So what i got right now is 1 horizontal bone that does the physics movement (which is the bone that bounces up and down & making the boob movement)
And then i added 1 bone at the top and the bottom, who dont move at all.
Theyre just there to act as a counterforce so the boob doesnt fly all over the place as it did before.

And after adjusted the numbers, this is the result.
I think i need to decrease the bounciness (spring force) a tiny bit more, but overall i think it looks very natural and solid.
So i made this rough test animation with a quick jerky movement to see how much it would bounce in extreme motion, ill have to see how it behaves in milder motion tho.
Which might result in me picking the settings used in this animation as a result.

Cheers!

Physics test

Comments

yea the tail flick will essentially be a constant animation for every move she does.

tritrium

Looking good, everything looks to move right to me with how much force was put in. I do like how the end of her tail flicks.


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