The 4th episode is now available on YouTube
In this episode we'll go through how to implement player names in Photon Fusion. We will use text mesh in world space so you can see the name of each player. We'll also cover how to use RPCs to send messages from the server/host to the clients and vice verse and how to display them in the UI. Fusion has also been updated with some new features that makes life easier when it comes to Raycasts so we'll cover that shortly towards the end of the video.
PS the code has now been updated to work with Photon Fusion 1.1
Download the the source code for the Unity project below π