In this episode we'll add a 3rd person camera view using Cinemachine and virtual follow player camera. You'll be able to toggle between first player view and 3rd person view. We'll also cover how to perform aiming in 3rd person mode using ray casting from the host/servers as it differs from how you do it in first person. With this tutorial you'll be able to implement that Fortnite style camera view π₯
Download the the source code for the Unity project below π