SamuZai
Pretty Fly Games
Pretty Fly Games

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Code Access: Tutorial: Active Ragdoll Multiplayer EP3 (Adding online multiplayer)

In this episode we'll go through how to add online multiplayer to the game using Photon Fusion 2. You can use the same technique with any network framework as long as you can process the physics on the server/host side. The host will move the characters and will use physics and the information about the rotations on the joints is then sent to the clients which updates the characters.

Download the the source code for the Unity project below 👇

Code Access: Tutorial: Active Ragdoll Multiplayer EP3  (Adding online multiplayer)

Comments

Hi! I suggest that you join our Discord where you can get more assistance: https://discord.gg/AyYtKXT Best is if you can record a short video and post it on Discord so we can see how it looks. You can also try to increase the send rate in Fusion to see if it goes away.

Fredrik Kellermann

Hello, the player is shaking on the second player's screen. What could be the reason? Thank you.

Salih Can Özdemir

I've DMed you 👍

Fredrik Kellermann

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