So...
NEAT is really hard
mainly because there is almost no online resources except for the original paper
But I have (hopefully) successfully programmed it in processing
I don't know how much technical knowledge on the matter of Neural Networks you guys have, but for those of you who are...
NEAT allows for the structure or architecture of the grow and evolve as the neural network evolves, previously I have been using a static structure and just adjusting the weights, now the neural network can evolve into the most optimal structure as well as the weights.
This is the same algorithm which is used in big projects like mar.io
Now all I have to do is add it to the game
Ethan Groat
2020-10-26 22:29:47 +0000 UTCBoring guy
2019-06-15 00:42:49 +0000 UTCSchematical Matt
2019-04-08 20:49:31 +0000 UTCDanny Pan
2018-03-13 16:55:06 +0000 UTCVallahd
2018-03-13 03:09:16 +0000 UTC