Hey everyone! Quick update on the spell‑casting overhaul:
The right‑hand casting set is DONE.
You can grab the early‑access build right now in the Discord (patron‑only channel).
Please give it a spin and, if anything feels off, drop a note in #bug‑report.
I’m moving on to staff work:
Idle first. A clean idle pose is the foundation for everything else.
Once the idle is solid, I’ll polish the matching walk, run, and sprint cycles.
This pass should also squash the “arm clips through the body when self‑casting with a staff” issue some of you reported. The problem happens while the game snaps from the casting pose back to vanilla idle. A better idle pose will fix the transition.

Even though an idle uses just one looped breathing motion, it’s the anchor for the whole moveset. Getting every little weight shift and silhouette right can take as long as a full action animation—sometimes longer. Thanks for your patience while I fine‑tune it.
That’s it for now. Enjoy the new right‑hand magic and let me know how it feels. Your feedback keeps this project sharp!