REBORN: Status Update Act 3
Added 2025-01-10 17:46:11 +0000 UTCThe latest development news.
First work week of the new year. Thanks to the weekend at my main job, I was able to spare a few full days for game development. I've been busy with rendering and even finished the first small part of the introduction. While working on the scene, I realized that I needed to swap out some of the game's events and flesh them out. To make everything more relatable.
I have a scene ahead of me with a lot of characters in the frame. Since my video card (3090) can't handle this load, I'll have to split the scene into several separate frames and after rendering them all into one image. This is going to be a lot of work.
It's possible that I'll initially do animation to queue up what my pc will process at night. I'll lean on mood.
Also, I'm continuing to write dialog and events. This process requires a lot of focus and mental labor. But rereading the result is always fun. The story comes to life literally before your eyes.
I still have to proofread and correct spelling errors, but I'll do that after I finish writing the dialogs.
I have built a schedule in which I combine all the processes gradually. I'm going to try to stick to it. I hope that this way I can optimize the process even more.
Next week I have a business trip from my main job for a few days. I'll try to get some work done while traveling, but the conditions will be hard to concentrate. I will try to do my best.
I wish everyone a nice weekend and a productive work week!
Woundead