Hello again! I'm back with you. I'm not sure how consistent this will be, as circumstances don't allow me to make any promises. However, I will do my best! After Bonnie's release, as I mentioned, I've learned how to create tails with colliders of two types. The second one interacts amazingly well in more static scenes, but unfortunately, it looks somewhat lifeless in motion. But there's more! I've spent a lot of time trying to enhance the fluffiness of the tails, and I succeeded! I've managed to craft big, fluffy, soft, bristly tails that look absolutely stunning not only on desktop but also in VR! So, every upcoming character that is supposed to have a fluffy tail will have one. To give you an example of how it will look, here's a late beta version of Sarah. I've completely overhauled her body structure, made some adjustments to the inner structure of her mouth, and I still want to refine and improve the textures. I've slightly altered my primary style, which I believe will make her appear just as I envision. Oh, and one more thing - Sarah 1.02 will be made free for the community as soon as I have the time to post it. :)
PS Thank you so much for your support !
Dorian
2023-10-10 17:23:25 +0000 UTCManInAPickle
2023-10-10 14:29:40 +0000 UTCSoul Echelon
2023-10-09 07:16:37 +0000 UTC