SamuZai
FurrDreamVR
FurrDreamVR

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Hello again! I'm back with you. I'm not sure how consistent this will  be, as circumstances don't allow me to make any promises. However, I  will do my best! After Bonnie's release, as I mentioned, I've learned  how to create tails with colliders of two types. The second one  interacts amazingly well in more static scenes, but unfortunately, it  looks somewhat lifeless in motion. But there's more! I've spent a lot of  time trying to enhance the fluffiness of the tails, and I succeeded!  I've managed to craft big, fluffy, soft, bristly tails that look  absolutely stunning not only on desktop but also in VR! So, every  upcoming character that is supposed to have a fluffy tail will have one.  To give you an example of how it will look, here's a late beta version  of Sarah. I've completely overhauled her body structure, made some  adjustments to the inner structure of her mouth, and I still want to  refine and improve the textures. I've slightly altered my primary style,  which I believe will make her appear just as I envision. Oh, and one  more thing - Sarah 1.02 will be made free for the community as soon as I  have the time to post it. :)

PS Thank you so much for your support !

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Comments

If you have quest 2 - pretty easy . you set up pass-through color in virtual desctop panel . then in scene of vam you remove everything . turn off all skyboxes and set same color as in virtual descktop . i tested it - and it work pretty good . maybe later i will add some small tutorial how to do it :)

Dorian

How do you set up the passthrough?

ManInAPickle

Very much excited for this update, and that tail is gorgeous as well. Seems every time you post something new you're showing improvement even when your works are already amazing. Glad you're doing okay too, and I hope you're staying safe above all else. <3

Soul Echelon


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