SamuZai
FurrDreamVR
FurrDreamVR

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Hope will manage post Meredith final in few days :)

Okay, i did some testing and that new shader will be working in vam2 (at least in that version of unity it working fine) so i again stuck a bit with textures. I did some research and gain knowledge how to control volume , thickness and fluffiness of fur, also after i learned how to do that did totally new tail just for advanced shader trying to make tail closer to semi real tail of fox, less stylized and aiming for nice look in vr so results on screenshots . Did Meredith pre final version and for some reason i found them somehow off . anyway i taken my time and contacted sxs4 with question about some collab , and he was say it is ok for me to use his free scene to adopt for my char :) so i taken one of his scene with 50 animations and adopted it for Meredith , it will be available for all tiers :) Original scene had two problems - angle of foot , and in some animations toes was in floor. So i fixed that :) also i added position tweak for her tail . There is two variants how you can animate tail , sadly most correct and accurate cant be done in saved scene - cua controllers need to be initiated every time you load scene , so i cant do any animation on them . But i can move position of tail if used additional plugin and change linking type from parent to hold , so it can be seen and use within timeline plugin. With final of Meredith i will post it with that plugin on so you can if needed use tail position in your scenes with timeline too :) also i did additional version of tail for advanced shader with a bit bumpy and more fluffy tail . For new 15$ tier I did some setup for a pass thru scene with maximum optimization for vr , with just one pixel light source , and it looks pretty nice, also this scene i did aiming to watch mmd scenes in vr. Will provide some of dances with nice look for it with instructions how to use them . Also i did tested one interesting mode - silhouette . In vr your char will be just plain black silhouette and for some reason it looks very sexy too :) also i will add some advanced tool for light and control of char , i use it for checking texture consistency and overall char quality . I think you will find interesting playing with it like i do . It aims only VR . Again hope will nothing happens with electricity so i will be able to post it . :)

Thanks for your patience :)

Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :) Hope will manage post Meredith final in few days :)

Comments

a am trying to post final this week :)

Dorian

Do you plan on posting the final Meredith soon? I've had my cursor hovering over the subscription button for some time lol

Anonymous Patron

Hi there :) yes i saw it on hub. for me somehow that tail not worked at all . seems one of my session plugins was messing with that . Tail was appearing under ground with zero movement :) i was interested on what fur shader you use on that tail so i checked that :) still thanks for pointing out . if there is no other way i will try it too :)

Dorian

Regarding the CUA Controllers. It took a while to figure out a method but I have succeeded in saving and animating a tail with timeline. The scene is on the hub too. Timeline needs to be on the CUA (tail) atom, and after the CUA controllers plugin. And then you need to save a preset for the CUA atom that is restored on scene load. I made a UIButton that would prep the scene for save that included overwriting the tail preset to make this easier. Most links you point at the tail atom gets broken from the reload the controller plugin does. For some atoms you can do the same preset trick. I ended up putting a LogicBricks statemachine on the tail with all tail related actions. That way it's saved with the tail preset, and switchstates called from other atoms don't get deleted.

TRSD


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