SamuZai
TwizSin Games
TwizSin Games

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Progress update for the new game.

This is for the new game I am working on as I feel more people will enjoy that one vs Her Fall. Side note the reason I haven't said it's name yet is because it really doesn't have one. I am tossing around ideas but nothing is final. So far I am just dubbing it Mushoku Harem. But that seems WAY to bland and boring but thats like the current codename if you will.

So  this game will have some sandbox mechanics. Though not too many. I personally feel like the best games have a mix of mechanics so a list of features I am working on vs what is done already. Most of my time this last week has gone into this game but also the majority of that has been spent tracing down errors and getting a lot better with more advanced forms of python coding since all I used before was your simple if and else statements.

So I have the entire house done. I have imagebuttons to move around the house like click right arrow to look right then click the stairs to climb the stairs click a door to walk in it so on and so forth.

I have a time of day system where the characters living in the house will move around at different times of day, and special events for talking to them at specific times and places in the house. For Example if I go outside at Dawn Eris and Norn will be practicing sword fighting. The player can then choose to assist Norn or ignore it.  Which will effect Norn and Eris's affection values.

I have a scaling Affection system.  Affection->Love->Lust. Every 25 points into lust I have implemented different positions open up to the player, and the characters outfits change.

I have a money system implemented. Still need to set up a scaling rent system.

I have an Energy, Hunger, and Cleanliness system and a UI showing current values.
Certain actions require Energy and if your too smelly some characters won't talk to you and instead instruct you to take a bath.

I am currently working on the scaling combat system. I have a 1v1 combat system working but I want to implement a pick your team style of system so I can scale the battles to be much more difficult. I also have a leveling system for the combat system.
The reason for the pick your teams system is because I want to add some of the unlockable ladies to only be unlockable after defeating them in a boss battle style.
The battle system also has a weaknesses and resistances system.

I also have a world map implemented.

I still need to implement an inventory system.
I still need to flesh out the city areas, i.e. Shops, college, and all that.
With that said I also need to make the shop system

which in turn means I still need to implement the gifting system. I want gifts to be a way for players to skip the slow grind if they want for leveling affection and love values. By just buying and giving gifts.

There are also A LOT of animations and renders not to mention 90% of the dialogue I still have to do.  As well as a full GUI overhaul.

I don't want to release the game in any form until I have all of those systems done. When the systems are done I will be looking for players who would like to test the game out on an early build. My plan for the first release is to have all systems implemented being able to get the 3 wives to the 2nd stage of lust as a softcap max. That way I can add new sexual positions and all that for more lust stages. I also want to have 2 other ladies able to move into the house and get to at least the 1st lust stage. As I will also be releasing other ladies over time with updates. My plan for updates for this game is positions, animations,  characters, bosses, quests, and new areas.

That said I will need all of the "Skeleton" of the game in fully working order so I am just adding stuff without breaking anything with the updates.

Ok now I am going to show some screenshots. Do keep in mind the UI style is only temporary and will not be in the finished game.

Progress update for the new game. Progress update for the new game. Progress update for the new game. Progress update for the new game.

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