Let’s Create a Drum Beat! (Part 2/6) - MilkyTracker and Chiptune Tutorial #10
Added 2019-12-02 15:00:02 +0000 UTC
This is the SECOND tutorial of six on creating a drum beat in MilkyTracker. Part 2/6 is dedicated to the kick drum. The full video is about 22mins long. Below are the time stamps, observations, resources, workflow ideas.
- Anatomy of a kick drum 0:00
- Creating Kick Drum #1 2:28
- Generating a pitch dip manually 3:18
- Adding volume fades 4:43
- Creating Kick Drum #2 5:04
- Copying instruments/samples to other instruments/samples 5:44
- Creating a sandbox of blank samples 6:24
- Assembling samples to create a pitch dip 9:38
- Adding noise to the attack 12:19
- Adding a faded noise layer 13:06
- Creating Kick Drum #3 14:37
- Drawing a waveform 15:24
- Assembling samples to create a pitch dip 16:25
- Adding noise to the attack 18:17
- Adding volume fades 18:57
- Adding a noise layer 19:30
- Listening to MilkyTracker generated kick drums 20:18
It’s helpful to think of a kick drum as being in 2 parts:
- 1. Attack (7-11ms) – noise and compressed waveforms
- 2. Pitch Dip
Workflow ideas:
- Creating a sample approx. 400ms (about 17000 samples)
- Generating sine waves and a pitch dip by dragging the selection window across a sample
- Adding volume fades using the sample editor
- Adding volume fades using an envelope in the instrument editor
- Creating a sandbox of blank samples of different lengths
- Adding short bits of noise to the beginning of the sample
- Layering a sample of noise to add character