Let’s Create a Drum Beat! (Part 4/6) - MilkyTracker and Chiptune Tutorial #12
Added 2019-12-17 00:00:01 +0000 UTC
This is the FOUTH tutorial of six on creating a drum beat in MilkyTracker. Part 4/6 is dedicated to tom sounds. The full video is about 20mins long. Below are the time stamps, observations, resources, workflow ideas.
- Intro 0:00
- What does a tom sound like? 0:10
- The anatomy of a tom 1:10
- Setting up the tom sandbox 2:03
- Creating Tom #1 3:00
- Using Resample in the sample editor 3:39
- Playing with a mirror samples 6:13
- Creating Tom #2 with a different waveform 8:30
- Playing with a mirror samples 11:44
- Adding attack to the tom 12:30
- Creating a crossfade with mirror samples 14:00
- Playing with resample function18:50
Toms are like small kick drums, used from drum fills, among other things. Depending on the drum and how they’re hit, they might be high pitched, low pitched, long, short, or dampened. Just like kick drums, it can be helpful to think of it in two parts, the attack, and the pitch dip.
I try two different things in this tutorial: First, is a create a different kind of sandbox for playing with different pitched samples. Second, I experiment with a different way to create the attack portion of the sound.
Workflow ideas:
- Creating a waveform about 300-500 samples long (7-12ms) (the starting pitch)
- Using the resample function in the sample editor to adjust length/pitch of samples
- Using a mirror samples to play with the attack and character of the tom
- Using mirror samples to create “crossfades” between two samples
- Copying and pasting short noise bits to the beginning of the tom
- Better to create a longer sample than a short sample, easier to fade out longer sample