May Development Report
Added 2022-05-09 20:23:52 +0000 UTC
Hey! Finished working on all the animations of movement and interaction. Remove quite a few unnecessary animations and simplify the "animation scheme" that will optimize the game a little. Now I have started working on the animations of the combat system and there is already a little progress.
Video Demonstration
Video Demonstration #2
Animations:
- Updated 5 Crouching animations;
- Updated Jumping animation;
- Updated animation of the hero's Death;
- Updated all animations of interaction with collecting objects and plants;
- Updated Sleep animations. Also fixed the dangling legs of the character from the bed and removed unnecessary rotation of the Hero's head when sitting on the bed;
- Updated animations of Combat without weapons. Also added a left-handed punch, which is activated if you press the kick (LMB) during a right-handed punch;
Misc:
- Rebalanced walking speed backwards: Running backwards slows down by 50%, and walking/squatting slows down by 25% instead of the old 100% in any condition;
- Fixed: if you don't move and sit down, the animation will play slower than if you sit down while moving;
- Changed: The camera now switches to head-following mode (cutscene) during death animation, rather than looking in one direction;
- Added self-written Inverse Kinematics for a new type of animations;
- The weapon is removed when switching to running mode;