March Development Log II
Added 2023-03-31 15:02:39 +0000 UTC
Hey! Let's summarize the results for this month. After finishing work on the animation of the club and hammer, I decided to postpone work on the combat system for now and move on, because I see that this topic is a little boring for you, so it's better to postpone it for a while.
And I have already started working on Inventory and Items. I have already updated the code architecture, updated and optimized the functionality. I hope to start adding new items to the database soon and adding planned mechanics.
And by the way, my idea of switching to Boosty platform turned out to be extremely successful! About 14 people have already unsubscribed from this Patreon... however, only 5 of them decided to subscribe on Boosty.

But jokes aside, guys, I'm really glad that some of you decided to just unsub, because I dont get any money from Patreon/Paypal and dont want you to lose these money. And now lets talk about some changes:
COMBAT
- Finished working on Club's animations;
- Improved old and added new animations for Hammer (and Axe);
- The club is added to the sale and repair at Yotra's shop;
- Adjusted the position for the club on the weapon belt;
- Added the weapon attack speed parameter;
- Added animation of collecting plants for the left hand in combat mode;
- Fixed: Wolf can damage you miltiple times for 1 hit;
SWIMMING
- Added the use of the Swimming skill: Increases the speed of swimming, reduces the rate of loss of air under water, the rate of health loss when the air indicator is low. Now the loss of health during suffocation is always the same and is calculated depending on player's max health;
- Added Phantom Health. The player receives it when there is a lack of air under water, in order to then restore it due to the fact that strangulation is not considered as critical damage;
SOUNDS
Video #2
- Added the sound of weapon's equipment;
- Added a unique attack blocking sound for weapons;
- Added new swing sounds for weapons;
- Replaced the sound of the player taking damage. The sound of damage is different when falling from a height and when taking damage in combat;
- Updated player death sound;
- Added the sound of footsteps on the stone surface;
- Replaced the sound of the character landing, which depends on the surface on which the character is standing;
MISC
- Increased the attack range of the Hammer;
- Increased spider's hit boxes to fix the inability to hit them with a fist and a club;
PLANS
Yes, by the way, I have finished working on the character so far and will return to it in the future, but in the meantime, according to plans, I will start working on items. I have plans to finalize all the mechanics related to the items, like:
- Change their stats and add new effects. As an example, a remedy for insomnia will improve the quality of sleep, which will allow you to spend less on sleep, instead of giving you stamina;
- Incomplete description. The player does not always get the full name and description of the item. So with a low alchemy/survival stat value, the player will see just a "red mushroom" instead of "fly agaric" and not see its stats (or only part of it);
- And of course new items. There are plans to add new food, repair items (glue as example), different ores that will be useful in crafting for painting your armor;