August Development Log
Added 2023-08-17 19:03:49 +0000 UTCHi guys! At the moment I am adding new items, because I plan to expand the assortment of merchants, and this assortment will expand as relations improve.
Already added several types of both raw and cooked food, and also rebalanced all of the stats of all old food. I had to carefully study the calories content of each type of food for greater reliability :D
New Content

- Added 12 new items of the "Food" type, both raw and cooked;
- Added unique effects for food and potions of level 5 quality (Excellent). For a few minutes, the player can get such effects as: Poison Resist, Running speed, Regeneration of health/stamina, etc;;
- Added an effect on the attributes of simple food. So after eating onions, the character loses 1 point of Charisma;
Changed

- The quality of food and potions now affects their cost;
- Updated icons of some cooked items;
- Fixed price display in inventory. Now the price is displayed taking into account Barter and quality levels;
- Balanced cost, weight and stats of raw ingredients of alchemy and potions;
- Displaying the restored health also takes into account the skill Healing;
Rebalanced

- Balanced stats, cost and weight of raw and cooked food;
- Balanced stats of currently used items. Example: Insomnia remedy improves sleep quality, not stamina recovery;
- Healing items restore health for a longer time. This is especially felt on cheaper types;