It was a very difficult week, the character development system has introduced into the game. Of course I still understand that I am trying to make a game for adults, but simple beating monsters and dependence from treatment bottles not so hot. Because of it I decided to introduce development system. It turned out simple. You need to kill monsters (animals) in the forest when we are collecting the ingredients for alchemy to raise your character level.What stats give: Strength - increases protection (reduces damage taken from enemies) and increases damage from basic skills. Agility - adds a chance of evasion from an enemy attack, and also increases damage from basic skills. Cunning - increases the chance of evasion and allows you to use unusual solutions while talking to npс. I also have removed statistics to the development window, now it is possible to track the number of game days, the money available, the number of killed monsters, the number of created potions. The work on the market has been also replaced, now there will be a mini-game. I will tell you about it in detail or even show it in the next news. But here's your line from the courtyard of the Academy.
