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Dreamscaper better ultrawide and wider

As I might have told you, the thing I probably dislike the most about game developers in relation to ultrawide is when they introduce their own flawed implementations of ultrawide support and break my existing perfect solutions for all aspect ratios. It happened to The Medium and The Ascent, among others.

Dreamscaper is a game that I hadn't had access to until its arrival on Game Pass but it reminded me of those games because it had a form of ultrawide support that got in the way of the usual fixing. When a game is fully vert-, you just address the issue globally, but when it has some of the scenes pillarboxed, some vert-, and some hor+, what do you do? You normally look for conditions that are unique to those scenes and have your script skip or target only some of them.

In the case of Dreamscaper, I was lucky to have located the developers' code made specifically for ultrawide users, and replaced it with a better solution built on my prior work and killer-m's FOV formula implementation.

I tested the solution for Microsoft Store but created the trainer for the Steam, Epic, and other versions blindly, so it may or may not work. Let me know if you have the game :)

Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider Dreamscaper better ultrawide and wider

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