Hey, folks! Its been awhile since I posted any news! Ive been busy a lot with the project and preparing juicy content for the game! We made multiple tests with the team to see how stable the game and bug-less, plus testing new fresh features that youll see later!
So far:
Completely finished tutorial chapter;
Pretty much finished chapter one with matilda (which is coming on release for the demo);
A bunch of gallery collectable render posters youve seen earlier
A bunch of lore pieces that are hidden on the locations, so take extra care exploring the game to make sure youll discover all the hidden content~
A bonus cutscene
Temporary Grapple animation for Matilda (all the in-game animations will most likely get replaced. There were multiple problems with animating due to a very limited tools in Unity to create high quality animations as there seems to be little to no rigs or rigify; Plus a sudden model rework that turned out really great! A decent remodel of Matilda w new clothes youll see later!; All the animations that were done in unity will be reanimated in blender or readjusted to work all together in Unity with one simplified rig, which will drastically improve the quality. So please dont feel bad for the animations of Matilda's grapple/running/waking up/etc - they are yet to be improved! Thus, we've been cooking more content!
Here is a good piece of the Tape animation yet to find on the chapter one~
We want to keep the content for the game as different as we can: 2d arts, 3d renders, 3d rendered animations and most importantly, 3d in-game realtime animations! Its all taking tonns of our resources to fullfill, so please be patient for that to come in the future updates as its insanely hard to bring a lot of content on the first release!)
Stay tuned folks. Ive briefly told you what we are cooking rn! Much love for support~